My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Musketeer Balloon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Balloon Sparky
Giant Snowball
Skeletons Goblin Gang Musketeer Balloon
Zap
Skeletons Goblin Gang Balloon Sparky
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang Musketeer Sparky
The Log
Skeletons Ice Spirit Goblin Gang Musketeer Sparky
Earthquake
Skeletons Goblin Gang
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Musketeer Balloon Sparky
Fireball
Goblin Gang Musketeer Balloon Sparky
Poison
Goblin Gang Musketeer Balloon Sparky
Lightning
Musketeer Balloon Sparky
Rocket
Musketeer Balloon Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage The Log Goblin Gang Musketeer Balloon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Rage The Log

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Balloon Sparky Musketeer
Goblin Gang
Balloon Sparky
Musketeer
Ice Spirit Balloon The Log
Rage
Balloon Sparky
Balloon
Ice Spirit Rage Goblin Gang Musketeer The Log Sparky
The Log
Musketeer Balloon Sparky
Sparky
Ice Spirit Rage Goblin Gang Balloon The Log

Defense Synergies 6 7

Skeletons
Musketeer Ice Spirit The Log Sparky
Ice Spirit
Goblin Gang Musketeer Sparky Skeletons The Log
Goblin Gang
Ice Spirit Musketeer The Log Sparky
Musketeer
Skeletons Ice Spirit Goblin Gang The Log
Rage
Balloon
The Log
Musketeer Skeletons Ice Spirit Goblin Gang Sparky
Sparky
Ice Spirit Skeletons Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer The Log Sparky
Sparky Skeletons Ice Spirit Goblin Gang Musketeer The Log
Goblin Gang Sparky Skeletons Musketeer
Sparky Skeletons Goblin Gang Musketeer
The Log Sparky
Goblin Gang The Log Skeletons Musketeer
Musketeer Ice Spirit Goblin Gang
Musketeer The Log Sparky
Sparky Skeletons Goblin Gang Musketeer
Goblin Gang Skeletons Ice Spirit Musketeer Sparky
Goblin Gang Skeletons Musketeer The Log
Musketeer Goblin Gang
Sparky Skeletons Ice Spirit Goblin Gang Musketeer The Log
Sparky Ice Spirit Goblin Gang The Log
Sparky Goblin Gang
Ice Spirit Goblin Gang The Log Sparky
Sparky Skeletons Goblin Gang Musketeer
Ice Spirit Goblin Gang Musketeer The Log
The Log Ice Spirit Musketeer
Sparky Musketeer
Goblin Gang Musketeer The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Sparky
Goblin Gang Musketeer The Log
Goblin Gang Skeletons Ice Spirit Musketeer The Log Sparky
Goblin Gang Musketeer The Log Sparky
Skeletons Goblin Gang Musketeer Sparky
Skeletons Ice Spirit Goblin Gang Musketeer
Goblin Gang Sparky Skeletons Musketeer
Sparky
Skeletons Ice Spirit The Log Sparky
Skeletons Goblin Gang Musketeer Sparky
Musketeer Sparky
The Log
Skeletons Goblin Gang Sparky
Musketeer Sparky
Goblin Gang Sparky Skeletons Ice Spirit Musketeer The Log
Musketeer The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Sparky
Musketeer The Log
The Log Sparky
Musketeer The Log Sparky
The Log Sparky
Ice Spirit Musketeer
Musketeer The Log Sparky
The Log Ice Spirit
The Log
Goblin Gang Musketeer Sparky
Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log Sparky
Sparky
Sparky
Musketeer The Log Sparky
The Log
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log
The Log Ice Spirit Sparky
The Log Musketeer Sparky
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer Sparky
Ice Spirit Musketeer
Sparky
Musketeer The Log Sparky
Ice Spirit Sparky
Sparky
The Log Sparky
Ice Spirit Goblin Gang Musketeer
Musketeer
The Log
Goblin Gang Musketeer Sparky
The Log Musketeer
Sparky
Musketeer Sparky
Ice Spirit Goblin Gang Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky

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