My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Royal Giant
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker Royal Giant Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Tornado The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Mini P.E.K.K.A Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Firecracker Tornado Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Royal Giant Bats Firecracker Royal Giant Mini P.E.K.K.A
Bats
Royal Giant Ice Spirit Firecracker Mini P.E.K.K.A
Firecracker
Royal Giant Ice Spirit Bats Mini P.E.K.K.A Tornado
Royal Giant
Ice Spirit Bats Firecracker Ice Spirit Tornado The Log
Mini P.E.K.K.A
Ice Spirit Bats Firecracker Tornado The Log
Tornado
Firecracker Royal Giant Mini P.E.K.K.A The Log
The Log
Royal Giant Mini P.E.K.K.A Tornado

Defense Synergies 3 17

Skeletons
Ice Spirit Bats Firecracker Mini P.E.K.K.A Tornado The Log
Ice Spirit
Mini P.E.K.K.A Skeletons Bats Firecracker Tornado The Log
Bats
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Skeletons Ice Spirit Bats Mini P.E.K.K.A Tornado
Royal Giant
Mini P.E.K.K.A
Ice Spirit The Log Skeletons Bats Firecracker Tornado
Tornado
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A The Log
The Log
Firecracker Mini P.E.K.K.A Skeletons Ice Spirit Bats Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
Mini P.E.K.K.A Skeletons Ice Spirit Bats Firecracker The Log
Mini P.E.K.K.A Tornado Skeletons Bats
Mini P.E.K.K.A Skeletons Bats Firecracker
Firecracker Mini P.E.K.K.A Tornado The Log
Tornado The Log Skeletons Bats Firecracker
Bats Tornado Ice Spirit Firecracker
The Log
Mini P.E.K.K.A Skeletons Tornado
Tornado Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Bats Skeletons Firecracker Tornado The Log
Bats Firecracker Tornado
Mini P.E.K.K.A Skeletons Ice Spirit Bats The Log
Ice Spirit Bats Firecracker Mini P.E.K.K.A Tornado The Log
Mini P.E.K.K.A
Tornado Ice Spirit Mini P.E.K.K.A The Log
Skeletons Bats Firecracker Mini P.E.K.K.A Tornado
Ice Spirit Bats Firecracker Tornado The Log
Tornado The Log Ice Spirit Bats Firecracker
Mini P.E.K.K.A Tornado
Bats Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons
Firecracker Mini P.E.K.K.A The Log
Skeletons Ice Spirit Bats Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Tornado The Log
Skeletons Mini P.E.K.K.A
Firecracker Skeletons Ice Spirit Bats Tornado
Mini P.E.K.K.A Skeletons Bats
Mini P.E.K.K.A
Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A Tornado The Log
Skeletons
Bats Mini P.E.K.K.A
Tornado The Log
Mini P.E.K.K.A Skeletons
Firecracker
Skeletons Ice Spirit Bats Firecracker Mini P.E.K.K.A Tornado The Log
Bats Firecracker Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Tornado The Log
The Log
Firecracker The Log
Firecracker The Log
Firecracker Ice Spirit Bats Tornado
Firecracker Tornado The Log
The Log Ice Spirit Firecracker Tornado
The Log Firecracker Tornado
Bats Mini P.E.K.K.A Tornado
Firecracker Tornado The Log
Firecracker Tornado
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Tornado
Bats Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A The Log
Firecracker Tornado The Log
The Log
Tornado
Tornado The Log
The Log
Firecracker Tornado The Log Ice Spirit
Firecracker The Log Tornado
Tornado The Log
Firecracker Tornado The Log
Bats Firecracker Tornado
Ice Spirit Bats Firecracker
Mini P.E.K.K.A
The Log
Ice Spirit Firecracker
Firecracker The Log
Ice Spirit Bats
Firecracker Tornado
The Log
Firecracker Mini P.E.K.K.A
The Log Firecracker
Tornado
Firecracker
Ice Spirit Bats Firecracker Tornado The Log
Firecracker Bats Tornado
Firecracker Tornado The Log

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