My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Hog Rider
Giant Snowball
Skeletons Bats Cannon Hog Rider
Zap
Skeletons Bats Cannon
Barbarian Barrel
Skeletons Ice Spirit Cannon Electro Wizard
The Log
Skeletons Ice Spirit Cannon Hog Rider
Earthquake
Skeletons Cannon Hog Rider
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Hog Rider Electro Wizard
Fireball
Cannon Hog Rider Electro Wizard
Poison
Bats Cannon Electro Wizard
Lightning
Cannon Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Royal Delivery The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Cannon Royal Delivery Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 3 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Hog Rider Bats
Bats
Hog Rider Ice Spirit
Cannon
Royal Delivery
Hog Rider
Ice Spirit Bats The Log Electro Wizard
The Log
Hog Rider
Electro Wizard
Hog Rider

Defense Synergies 4 17

Skeletons
Cannon Ice Spirit Bats Royal Delivery The Log Electro Wizard
Ice Spirit
Skeletons Bats Cannon Royal Delivery The Log Electro Wizard
Bats
Skeletons Ice Spirit Cannon Royal Delivery The Log Electro Wizard
Cannon
Skeletons Royal Delivery The Log Ice Spirit Bats Electro Wizard
Royal Delivery
Cannon Electro Wizard Skeletons Ice Spirit Bats The Log
Hog Rider
The Log
Cannon Skeletons Ice Spirit Bats Royal Delivery Electro Wizard
Electro Wizard
Royal Delivery Skeletons Ice Spirit Bats Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Skeletons Ice Spirit Bats Cannon Royal Delivery The Log Electro Wizard
Cannon Skeletons Bats Royal Delivery Electro Wizard
Cannon Skeletons Bats Electro Wizard
Royal Delivery The Log
Royal Delivery The Log Skeletons Bats Cannon Electro Wizard
Bats Electro Wizard Ice Spirit Cannon Royal Delivery
Cannon The Log Electro Wizard
Cannon Skeletons
Skeletons Ice Spirit Cannon Royal Delivery Electro Wizard
Bats Electro Wizard Skeletons Cannon Royal Delivery The Log
Bats Royal Delivery Electro Wizard
Cannon Skeletons Ice Spirit Bats Royal Delivery The Log Electro Wizard
Ice Spirit Bats Cannon Royal Delivery The Log Electro Wizard
Cannon Electro Wizard
Ice Spirit Cannon Royal Delivery The Log Electro Wizard
Skeletons Bats Cannon Royal Delivery Electro Wizard
Ice Spirit Cannon Royal Delivery Bats The Log Electro Wizard
Royal Delivery The Log Ice Spirit Bats Cannon Electro Wizard
Cannon Electro Wizard
Bats Cannon Royal Delivery The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Royal Delivery Electro Wizard
Royal Delivery Electro Wizard The Log
Royal Delivery Skeletons Ice Spirit Bats The Log Electro Wizard
Bats Royal Delivery The Log Electro Wizard
Skeletons Cannon Royal Delivery
Royal Delivery Skeletons Ice Spirit Bats Electro Wizard
Royal Delivery Skeletons Bats Electro Wizard
Royal Delivery
Royal Delivery Electro Wizard Skeletons Ice Spirit Bats The Log
Skeletons Cannon Royal Delivery
Bats
Royal Delivery The Log Electro Wizard
Royal Delivery Skeletons Cannon
Cannon
Electro Wizard Skeletons Ice Spirit Bats Royal Delivery The Log
Bats Cannon Royal Delivery The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Electro Wizard
The Log
The Log
The Log
Ice Spirit Bats
The Log
The Log Ice Spirit
The Log
Bats Electro Wizard
The Log Electro Wizard
The Log
The Log
The Log
The Log
Bats
The Log Electro Wizard
The Log
The Log
The Log
The Log
The Log Ice Spirit
The Log Electro Wizard
The Log
The Log
Bats Electro Wizard
Electro Wizard Ice Spirit Bats
The Log
Ice Spirit Electro Wizard
The Log
Electro Wizard Ice Spirit Bats
Electro Wizard
The Log
Electro Wizard
The Log
Ice Spirit Bats The Log Electro Wizard
Bats Electro Wizard
The Log Electro Wizard

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