My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Skeleton Barrel Firecracker Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Skeleton Barrel
Giant Snowball
Skeletons Bats Skeleton Barrel Witch
Zap
Skeletons Bats Skeleton Barrel Firecracker Witch
Barbarian Barrel
Skeletons Ice Spirit Skeleton Barrel Firecracker Witch
The Log
Skeletons Ice Spirit Skeleton Barrel Firecracker Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Ice Spirit Bats Skeleton Barrel Firecracker Witch
Royal Delivery
Skeletons Ice Spirit Bats Skeleton Barrel Firecracker Witch P.E.K.K.A
Fireball
Skeleton Barrel Firecracker Witch
Poison
Bats Skeleton Barrel Firecracker Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Skeleton Barrel P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Arrows Skeleton Barrel Firecracker Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Bats Arrows

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Bats Skeleton Barrel Firecracker Witch
Bats
Skeleton Barrel Ice Spirit Firecracker P.E.K.K.A
Arrows
P.E.K.K.A Skeleton Barrel
Skeleton Barrel
Bats Firecracker Ice Spirit Arrows Witch
Firecracker
Skeleton Barrel Ice Spirit Bats P.E.K.K.A
Witch
Ice Spirit Skeleton Barrel P.E.K.K.A
P.E.K.K.A
Ice Spirit Arrows Bats Firecracker Witch

Defense Synergies 0 13

Skeletons
Ice Spirit Bats Firecracker Witch P.E.K.K.A
Ice Spirit
Skeletons Bats Firecracker Witch P.E.K.K.A
Bats
Skeletons Ice Spirit Firecracker P.E.K.K.A
Arrows
P.E.K.K.A
Skeleton Barrel
Firecracker
Skeletons Ice Spirit Bats P.E.K.K.A
Witch
Skeletons Ice Spirit
P.E.K.K.A
Skeletons Ice Spirit Bats Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker Witch
Witch P.E.K.K.A Skeletons Bats
Witch P.E.K.K.A Skeletons Bats Firecracker
Arrows Firecracker P.E.K.K.A
Arrows Skeletons Bats Firecracker
Bats Ice Spirit Arrows Firecracker Witch
Arrows Skeleton Barrel P.E.K.K.A
Witch P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker
Bats Witch Skeletons Arrows Firecracker
Arrows Bats Firecracker Witch
P.E.K.K.A Skeletons Ice Spirit Bats Witch
Ice Spirit Bats Arrows Firecracker Witch P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Skeletons Bats Arrows Firecracker Witch P.E.K.K.A
Ice Spirit Arrows Bats Firecracker Witch
Arrows Witch Ice Spirit Bats Firecracker
P.E.K.K.A
Bats Arrows Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Witch P.E.K.K.A
Arrows Skeleton Barrel Firecracker
P.E.K.K.A Skeletons Ice Spirit Bats Witch
P.E.K.K.A Bats
P.E.K.K.A Skeletons Witch
Arrows Firecracker Skeletons Ice Spirit Bats Skeleton Barrel Witch
P.E.K.K.A Skeletons Bats Witch
P.E.K.K.A
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Witch
P.E.K.K.A Arrows
P.E.K.K.A Skeletons Witch
Firecracker Witch
Witch Skeletons Ice Spirit Bats Firecracker P.E.K.K.A
Bats Arrows Firecracker Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker
Arrows Firecracker
Arrows Firecracker Ice Spirit Bats Skeleton Barrel Witch
Arrows Firecracker Witch
Arrows Ice Spirit Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Bats
Firecracker Arrows Skeleton Barrel
Arrows Firecracker
Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Witch
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Witch
Arrows
Arrows Skeleton Barrel
Arrows Firecracker Ice Spirit Witch
Witch
Arrows Firecracker Skeleton Barrel Witch
Arrows Skeleton Barrel Witch
Arrows Skeleton Barrel Firecracker
Bats Arrows Firecracker Witch
Ice Spirit Bats Skeleton Barrel Firecracker Witch
Arrows
Ice Spirit Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Skeleton Barrel Ice Spirit Bats Witch
Arrows Firecracker Witch
Arrows
Firecracker
Arrows Skeleton Barrel Firecracker
Arrows
Firecracker P.E.K.K.A
Ice Spirit Bats Firecracker Witch
Firecracker Bats Witch
Skeleton Barrel Firecracker Witch

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