My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Witch Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel Witch
Zap
Skeletons Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Skeletons Ice Spirit Inferno Tower Goblin Barrel Witch Royal Ghost
The Log
Skeletons Ice Spirit Goblin Barrel Witch
Earthquake
Skeletons Inferno Tower Goblin Barrel Witch
Arrows
Skeletons Ice Spirit Goblin Barrel Witch
Royal Delivery
Skeletons Ice Spirit Goblin Barrel Witch Royal Ghost
Fireball
Inferno Tower Goblin Barrel Witch
Poison
Inferno Tower Witch
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Inferno Tower Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Goblin Barrel Royal Ghost Inferno Tower Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblin Barrel Witch Royal Ghost Mega Knight
Arrows
Goblin Barrel Mega Knight
Inferno Tower
Goblin Barrel
Ice Spirit Arrows Royal Ghost Mega Knight
Witch
Ice Spirit Royal Ghost Mega Knight
Royal Ghost
Ice Spirit Goblin Barrel Witch Mega Knight
Mega Knight
Ice Spirit Arrows Goblin Barrel Witch Royal Ghost

Defense Synergies 2 13

Skeletons
Ice Spirit Inferno Tower Witch Royal Ghost
Ice Spirit
Inferno Tower Skeletons Witch Royal Ghost Mega Knight
Arrows
Mega Knight Inferno Tower
Inferno Tower
Ice Spirit Skeletons Arrows Royal Ghost Mega Knight
Goblin Barrel
Witch
Skeletons Ice Spirit Royal Ghost Mega Knight
Royal Ghost
Skeletons Ice Spirit Inferno Tower Witch Mega Knight
Mega Knight
Arrows Ice Spirit Inferno Tower Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower
Inferno Tower Skeletons Ice Spirit Witch Mega Knight
Inferno Tower Witch Mega Knight Skeletons
Inferno Tower Witch Skeletons Mega Knight
Arrows Mega Knight
Arrows Skeletons Royal Ghost Mega Knight
Inferno Tower Ice Spirit Arrows Witch
Arrows Inferno Tower Mega Knight
Inferno Tower Witch Skeletons
Skeletons Ice Spirit Inferno Tower Royal Ghost Mega Knight
Witch Skeletons Arrows Royal Ghost Mega Knight
Arrows Inferno Tower Witch
Inferno Tower Mega Knight Skeletons Ice Spirit Witch
Mega Knight Ice Spirit Arrows Witch Royal Ghost
Inferno Tower Mega Knight
Inferno Tower Ice Spirit Mega Knight
Mega Knight Skeletons Arrows Inferno Tower Witch
Ice Spirit Arrows Mega Knight Witch Royal Ghost
Arrows Witch Ice Spirit Royal Ghost Mega Knight
Inferno Tower
Royal Ghost Mega Knight Arrows Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower Witch Royal Ghost
Arrows Royal Ghost Mega Knight
Mega Knight Skeletons Ice Spirit Inferno Tower Witch
Mega Knight Inferno Tower
Inferno Tower Skeletons Witch Mega Knight
Arrows Skeletons Ice Spirit Witch
Skeletons Inferno Tower Witch
Inferno Tower Mega Knight
Mega Knight Skeletons Ice Spirit Inferno Tower Witch
Inferno Tower Witch Skeletons
Mega Knight Inferno Tower Witch
Mega Knight Arrows
Mega Knight Skeletons Inferno Tower Witch
Witch Mega Knight
Inferno Tower Witch Skeletons Ice Spirit
Arrows Mega Knight Inferno Tower Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Ghost
Arrows Royal Ghost
Arrows
Arrows
Arrows Mega Knight
Arrows Ice Spirit Witch
Arrows Witch
Arrows Ice Spirit
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Ice Spirit Witch Mega Knight
Witch
Arrows Witch Royal Ghost
Arrows Witch Mega Knight
Arrows
Arrows Witch
Ice Spirit Witch
Arrows Mega Knight
Ice Spirit Arrows
Mega Knight
Arrows
Ice Spirit Witch
Arrows Witch
Arrows
Mega Knight
Arrows
Arrows
Mega Knight
Ice Spirit Witch
Witch
Witch Royal Ghost Mega Knight

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