My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Tesla Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mini P.E.K.K.A Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker Tesla Giant Skeleton
The Log
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Giant Skeleton
Earthquake
Skeletons Firecracker Tesla
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Giant Skeleton
Fireball
Firecracker Tesla
Poison
Firecracker
Lightning
Tesla Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Mini P.E.K.K.A Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Rage Arrows Firecracker Tesla Mini P.E.K.K.A Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit Rage Arrows

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows
Mini P.E.K.K.A Giant Skeleton
Firecracker
Ice Spirit Mini P.E.K.K.A Giant Skeleton
Tesla
Mini P.E.K.K.A
Ice Spirit Arrows Firecracker Rage Giant Skeleton
Rage
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Ice Spirit Arrows Firecracker Mini P.E.K.K.A Rage

Defense Synergies 2 14

Skeletons
Tesla Ice Spirit Firecracker Mini P.E.K.K.A Giant Skeleton
Ice Spirit
Mini P.E.K.K.A Skeletons Firecracker Tesla Giant Skeleton
Arrows
Tesla Mini P.E.K.K.A Giant Skeleton
Firecracker
Skeletons Ice Spirit Tesla Mini P.E.K.K.A Giant Skeleton
Tesla
Skeletons Ice Spirit Arrows Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit Skeletons Arrows Firecracker Tesla
Rage
Giant Skeleton
Skeletons Ice Spirit Arrows Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla
Mini P.E.K.K.A Skeletons Ice Spirit Firecracker Tesla
Tesla Mini P.E.K.K.A Skeletons Giant Skeleton
Tesla Mini P.E.K.K.A Skeletons Firecracker
Arrows Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Skeletons Firecracker Tesla
Tesla Ice Spirit Arrows Firecracker
Arrows Tesla Giant Skeleton
Tesla Mini P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Tesla Mini P.E.K.K.A Giant Skeleton
Skeletons Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Firecracker
Tesla Mini P.E.K.K.A Skeletons Ice Spirit Giant Skeleton
Ice Spirit Arrows Firecracker Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Tesla
Ice Spirit Tesla Mini P.E.K.K.A
Tesla Skeletons Arrows Firecracker Mini P.E.K.K.A
Ice Spirit Arrows Tesla Firecracker
Arrows Ice Spirit Firecracker Tesla Giant Skeleton
Mini P.E.K.K.A Tesla
Arrows Firecracker Tesla Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Tesla Giant Skeleton
Arrows Firecracker Tesla Mini P.E.K.K.A
Giant Skeleton Skeletons Ice Spirit Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Skeletons Tesla Mini P.E.K.K.A
Arrows Firecracker Skeletons Ice Spirit Tesla
Mini P.E.K.K.A Skeletons Tesla Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Tesla
Giant Skeleton Skeletons Ice Spirit Firecracker Mini P.E.K.K.A
Skeletons Tesla
Tesla Mini P.E.K.K.A Giant Skeleton
Arrows Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons Tesla
Firecracker Tesla
Tesla Skeletons Ice Spirit Firecracker Mini P.E.K.K.A Giant Skeleton
Arrows Firecracker Tesla Mini P.E.K.K.A Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Giant Skeleton
Arrows Firecracker Giant Skeleton
Arrows Firecracker
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Mini P.E.K.K.A
Firecracker Arrows
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A
Arrows Firecracker
Giant Skeleton
Arrows
Arrows
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Ice Spirit Firecracker
Mini P.E.K.K.A
Arrows
Ice Spirit Arrows Firecracker
Giant Skeleton
Arrows Firecracker
Ice Spirit
Arrows Firecracker
Arrows
Firecracker Mini P.E.K.K.A
Arrows Firecracker
Arrows Giant Skeleton
Firecracker
Ice Spirit Firecracker Giant Skeleton
Firecracker
Firecracker Giant Skeleton

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