My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Archers Giant Skeleton Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Giant Skeleton
Giant Snowball
Skeletons Archers Princess Little Prince
Zap
Skeletons Archers Mortar Princess Little Prince
Barbarian Barrel
Skeletons Ice Spirit Archers Mortar Giant Skeleton Princess Little Prince
The Log
Skeletons Ice Spirit Archers Giant Skeleton Princess Little Prince
Earthquake
Skeletons Archers Mortar
Arrows
Skeletons Ice Spirit Archers Princess Little Prince
Royal Delivery
Skeletons Ice Spirit Archers Giant Skeleton Princess Little Prince
Fireball
Archers Mortar Princess Little Prince
Poison
Archers Mortar Princess Little Prince
Lightning
Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison Princess

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Poison Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Poison Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Archers Princess Little Prince Mortar Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Archers Princess

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Archers Mortar Giant Skeleton Princess
Archers
Ice Spirit Mortar Giant Skeleton
Mortar
Ice Spirit Archers
Poison
Giant Skeleton
Giant Skeleton
Ice Spirit Archers Poison Princess
Princess
Ice Spirit Giant Skeleton
Little Prince

Defense Synergies 0 19

Skeletons
Ice Spirit Archers Mortar Poison Giant Skeleton Princess Little Prince
Ice Spirit
Skeletons Archers Mortar Poison Giant Skeleton Princess Little Prince
Archers
Skeletons Ice Spirit Mortar Giant Skeleton
Mortar
Skeletons Ice Spirit Archers Poison Princess
Poison
Skeletons Ice Spirit Mortar
Giant Skeleton
Skeletons Ice Spirit Archers Princess Little Prince
Princess
Skeletons Ice Spirit Mortar Giant Skeleton
Little Prince
Skeletons Ice Spirit Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar
Skeletons Ice Spirit Mortar
Mortar Skeletons Archers Giant Skeleton
Skeletons Mortar
Poison Giant Skeleton Princess
Skeletons Archers
Ice Spirit Archers Mortar Poison Princess Little Prince
Poison Giant Skeleton
Skeletons Mortar Princess
Skeletons Ice Spirit Archers Giant Skeleton Little Prince
Archers Poison Skeletons Giant Skeleton Princess
Archers Poison Princess
Mortar Skeletons Ice Spirit Giant Skeleton
Ice Spirit Mortar Poison Princess
Mortar
Ice Spirit Mortar
Skeletons Mortar Poison
Ice Spirit Mortar Archers Little Prince
Mortar Poison Ice Spirit Archers Giant Skeleton Princess Little Prince
Mortar
Archers Poison Giant Skeleton Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Giant Skeleton
Poison Archers Mortar
Giant Skeleton Skeletons Ice Spirit
Giant Skeleton
Giant Skeleton Skeletons
Poison Skeletons Ice Spirit Archers Princess
Skeletons Archers Giant Skeleton
Giant Skeleton
Giant Skeleton Skeletons Ice Spirit Mortar Poison
Skeletons
Giant Skeleton
Poison Giant Skeleton
Giant Skeleton Skeletons
Archers Princess
Skeletons Ice Spirit Archers Mortar Poison Giant Skeleton Little Prince
Poison Archers Giant Skeleton Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Princess Mortar Giant Skeleton
Mortar Poison Princess
Poison Giant Skeleton
Poison Giant Skeleton
Poison Mortar
Poison Ice Spirit Princess
Archers Mortar Poison Princess
Poison Ice Spirit Princess
Poison Mortar
Poison
Poison Mortar Princess
Poison Archers Princess
Poison Mortar Princess
Mortar Poison Princess
Princess Mortar Poison
Mortar Poison Princess
Mortar Poison Princess
Mortar Poison
Archers Mortar Poison Princess
Mortar Poison Princess Little Prince
Poison Giant Skeleton
Poison Princess
Mortar Poison
Poison Ice Spirit Mortar Princess Little Prince
Mortar Poison Princess
Mortar Poison Princess
Poison Mortar
Poison Archers Princess Little Prince
Ice Spirit Poison
Poison Mortar
Ice Spirit Poison Princess
Giant Skeleton
Poison Princess
Ice Spirit Archers Princess
Poison Archers Princess
Poison Princess
Mortar Poison Princess
Poison Giant Skeleton
Ice Spirit Poison Giant Skeleton Princess
Poison Princess
Poison Mortar Giant Skeleton Princess Little Prince

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