My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Goblins Barbarians
Zap
Skeletons Goblins Inferno Tower
Barbarian Barrel
Skeletons Goblins Barbarians Inferno Tower Wizard
The Log
Skeletons Goblins Barbarians Mini P.E.K.K.A
Earthquake
Skeletons Barbarians Inferno Tower
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Barbarians Mini P.E.K.K.A Wizard
Fireball
Barbarians Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Arrows Fireball Mini P.E.K.K.A Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Goblins Arrows Fireball

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Arrows
Fireball Mini P.E.K.K.A
Barbarians
Fireball
Arrows
Mini P.E.K.K.A
Arrows Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A

Defense Synergies 0 12

Skeletons
Mini P.E.K.K.A Inferno Tower Wizard
Goblins
Inferno Tower Wizard
Arrows
Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Barbarians
Arrows
Fireball
Arrows Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Skeletons Arrows Fireball Wizard
Inferno Tower
Skeletons Goblins Arrows Fireball
Wizard
Skeletons Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Skeletons Goblins
Barbarians Mini P.E.K.K.A Inferno Tower Skeletons Goblins
Barbarians Mini P.E.K.K.A Inferno Tower Skeletons Goblins
Arrows Barbarians Fireball Mini P.E.K.K.A
Arrows Fireball Skeletons Goblins
Inferno Tower Arrows Fireball Wizard
Arrows Barbarians Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Skeletons Goblins
Skeletons Goblins Barbarians Mini P.E.K.K.A Inferno Tower
Goblins Barbarians Skeletons Arrows Fireball Wizard
Arrows Inferno Tower Fireball Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Skeletons Fireball Wizard
Fireball Wizard Goblins Arrows Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Fireball Mini P.E.K.K.A
Barbarians Wizard Skeletons Goblins Arrows Fireball Mini P.E.K.K.A Inferno Tower
Arrows Fireball Goblins Barbarians Wizard
Arrows Wizard Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Tower
Wizard Goblins Arrows Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Goblins Fireball Inferno Tower
Fireball Arrows Mini P.E.K.K.A Wizard
Barbarians Skeletons Goblins Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeletons Mini P.E.K.K.A
Arrows Fireball Wizard Skeletons
Mini P.E.K.K.A Skeletons Goblins Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Skeletons Goblins Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Skeletons Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Arrows Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeletons Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Barbarians Inferno Tower Skeletons Goblins Fireball Mini P.E.K.K.A
Arrows Barbarians Fireball Mini P.E.K.K.A Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Wizard Arrows
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblins Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball Arrows
Arrows Fireball Wizard
Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard
Barbarians Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard
Arrows Fireball Wizard
Arrows Fireball
Fireball
Fireball
Fireball

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