My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Battle Ram Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram Skeleton Army Sparky
Giant Snowball
Skeletons Goblin Gang Battle Ram Skeleton Army
Zap
Skeletons Goblin Gang Battle Ram Skeleton Army Sparky
Barbarian Barrel
Skeletons Goblin Gang Valkyrie Battle Ram Wizard Skeleton Army Sparky
The Log
Skeletons Goblin Gang Battle Ram Skeleton Army Sparky
Earthquake
Skeletons Goblin Gang Skeleton Army
Arrows
Skeletons Goblin Gang Skeleton Army
Royal Delivery
Skeletons Goblin Gang Valkyrie Battle Ram Wizard Skeleton Army Sparky
Fireball
Goblin Gang Battle Ram Wizard Skeleton Army Sparky
Poison
Goblin Gang Wizard Skeleton Army Sparky
Lightning
Valkyrie Battle Ram Wizard Sparky
Rocket
Valkyrie Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Skeleton Army Poison Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblin Gang Skeleton Army Valkyrie Battle Ram Poison Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Goblin Gang Skeleton Army Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Valkyrie Battle Ram Sparky
Valkyrie
Goblin Gang Battle Ram Wizard Sparky
Battle Ram
Poison Goblin Gang Valkyrie
Wizard
Valkyrie Sparky
Skeleton Army
Sparky
Poison
Battle Ram
Sparky
Goblin Gang Valkyrie Wizard Skeleton Army

Defense Synergies 0 11

Skeletons
Wizard Poison Sparky
Goblin Gang
Valkyrie Skeleton Army Sparky
Valkyrie
Goblin Gang Wizard Sparky
Battle Ram
Wizard
Skeletons Valkyrie Skeleton Army
Skeleton Army
Goblin Gang Wizard Sparky
Poison
Skeletons Sparky
Sparky
Skeletons Goblin Gang Valkyrie Skeleton Army Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Sparky
Skeleton Army Sparky Skeletons Goblin Gang Valkyrie
Goblin Gang Skeleton Army Sparky Skeletons Valkyrie
Skeleton Army Sparky Skeletons Goblin Gang Valkyrie
Valkyrie Skeleton Army Poison Sparky
Goblin Gang Skeleton Army Skeletons Valkyrie
Goblin Gang Wizard Poison
Valkyrie Poison Sparky
Sparky Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Valkyrie Sparky
Goblin Gang Valkyrie Skeleton Army Poison Skeletons Wizard
Goblin Gang Wizard Poison
Skeleton Army Sparky Skeletons Goblin Gang Valkyrie Wizard
Valkyrie Wizard Skeleton Army Sparky Goblin Gang Poison
Skeleton Army Sparky Goblin Gang
Skeleton Army Goblin Gang Sparky
Wizard Sparky Skeletons Goblin Gang Valkyrie Skeleton Army Poison
Goblin Gang Valkyrie Wizard Skeleton Army
Valkyrie Wizard Poison
Sparky
Goblin Gang Valkyrie Wizard Skeleton Army Poison Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Skeleton Army Skeletons Sparky
Poison Goblin Gang Valkyrie Wizard
Goblin Gang Skeleton Army Skeletons Valkyrie Sparky
Goblin Gang Valkyrie Skeleton Army Sparky
Skeletons Goblin Gang Valkyrie Skeleton Army Sparky
Wizard Poison Skeletons Goblin Gang
Goblin Gang Skeleton Army Sparky Skeletons Valkyrie
Valkyrie Skeleton Army Sparky
Skeletons Valkyrie Skeleton Army Poison Sparky
Skeletons Goblin Gang Skeleton Army Sparky
Valkyrie Sparky
Skeleton Army Valkyrie Poison
Skeleton Army Skeletons Goblin Gang Valkyrie Wizard Sparky
Wizard Valkyrie Skeleton Army Sparky
Goblin Gang Skeleton Army Sparky Skeletons Valkyrie Poison
Valkyrie Poison Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie Sparky
Poison
Poison Sparky
Valkyrie Poison Sparky
Wizard Poison Valkyrie Sparky
Wizard Poison
Wizard Poison Sparky
Poison Wizard
Poison Wizard
Goblin Gang Poison Sparky
Poison Valkyrie Wizard Sparky
Poison Wizard
Poison Sparky
Poison
Poison Sparky
Wizard Poison Sparky
Wizard Poison Sparky
Poison Sparky
Sparky
Wizard Poison Sparky
Valkyrie Wizard Poison
Poison Sparky
Wizard Poison
Sparky
Poison
Poison Valkyrie Wizard Sparky
Poison Wizard Sparky
Wizard Poison Sparky
Poison Sparky
Poison Wizard Sparky
Wizard Poison
Sparky
Poison Wizard Sparky
Poison Sparky
Sparky
Wizard Poison Sparky
Goblin Gang Skeleton Army
Poison Wizard
Poison Goblin Gang Valkyrie Wizard Sparky
Wizard Poison
Poison Sparky
Sparky
Goblin Gang Poison Sparky
Poison
Poison Sparky

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