My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Goblin Gang Goblin Barrel
Zap
Skeletons Goblin Gang Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Tesla Wizard Goblin Barrel
The Log
Skeletons Goblin Gang Mini P.E.K.K.A Goblin Barrel
Earthquake
Skeletons Goblin Gang Tesla Goblin Barrel
Arrows
Skeletons Goblin Gang Goblin Barrel
Royal Delivery
Skeletons Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Goblin Gang Tesla Wizard Goblin Barrel
Poison
Goblin Gang Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Goblin Barrel Tesla Mini P.E.K.K.A Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Goblin Gang Goblin Barrel

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Goblin Barrel Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Goblin Gang Wizard The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Goblin Gang Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Goblin Barrel The Log

Defense Synergies 4 11

Skeletons
Tesla Mini P.E.K.K.A Wizard The Log
Goblin Gang
Tesla Mini P.E.K.K.A The Log
Tesla
Skeletons Goblin Gang The Log Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
The Log Skeletons Goblin Gang Tesla Wizard
Wizard
Skeletons Tesla Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
The Log
Tesla Mini P.E.K.K.A Skeletons Goblin Gang Wizard Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Wizard The Log
Mini P.E.K.K.A Skeletons Goblin Gang Tesla The Log Mega Knight
Goblin Gang Tesla Mini P.E.K.K.A Mega Knight Skeletons
Tesla Mini P.E.K.K.A Skeletons Goblin Gang Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Goblin Gang The Log Skeletons Tesla Mega Knight
Tesla Goblin Gang Wizard
Tesla The Log Mega Knight
Tesla Mini P.E.K.K.A Skeletons Goblin Gang
Goblin Gang Skeletons Tesla Mini P.E.K.K.A Mega Knight
Goblin Gang Skeletons Tesla Wizard The Log Mega Knight
Tesla Goblin Gang Wizard
Tesla Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang Wizard The Log
Wizard Mega Knight Goblin Gang Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Goblin Gang Tesla Mega Knight
Goblin Gang Tesla Mini P.E.K.K.A The Log Mega Knight
Tesla Wizard Mega Knight Skeletons Goblin Gang Mini P.E.K.K.A
Tesla Mega Knight Goblin Gang Wizard The Log
Wizard The Log Tesla Mega Knight
Mini P.E.K.K.A Tesla
Goblin Gang Wizard Mega Knight Tesla Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Skeletons Tesla
Goblin Gang Tesla Mini P.E.K.K.A Wizard The Log Mega Knight
Goblin Gang Mega Knight Skeletons Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Mega Knight Tesla The Log
Skeletons Goblin Gang Tesla Mini P.E.K.K.A Mega Knight
Wizard Skeletons Goblin Gang Tesla
Goblin Gang Mini P.E.K.K.A Skeletons Tesla
Mini P.E.K.K.A Mega Knight Tesla
Mega Knight Skeletons Mini P.E.K.K.A The Log
Skeletons Goblin Gang Tesla
Mega Knight Tesla Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Skeletons Goblin Gang Tesla Wizard
Wizard Tesla Mega Knight
Goblin Gang Tesla Skeletons Mini P.E.K.K.A The Log
Mega Knight Tesla Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
Wizard The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
The Log
Wizard The Log
Wizard The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Goblin Gang
Wizard
The Log
Goblin Gang Mini P.E.K.K.A Wizard Mega Knight
The Log Wizard
Mega Knight
Goblin Gang The Log
The Log Mega Knight

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