My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Mediocre
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Elixir Collector Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Hog Rider Balloon
Giant Snowball
Skeletons Goblin Gang Hog Rider Balloon
Zap
Skeletons Goblin Gang Firecracker Balloon
Barbarian Barrel
Skeletons Goblin Gang Firecracker Wizard
The Log
Skeletons Goblin Gang Firecracker Hog Rider
Earthquake
Skeletons Goblin Gang Firecracker Hog Rider Elixir Collector
Arrows
Skeletons Goblin Gang Firecracker
Royal Delivery
Skeletons Goblin Gang Firecracker Hog Rider Wizard Balloon
Fireball
Goblin Gang Firecracker Hog Rider Wizard Elixir Collector Balloon
Poison
Goblin Gang Firecracker Wizard Elixir Collector Balloon
Lightning
Wizard Elixir Collector Balloon
Rocket
Hog Rider Wizard Elixir Collector Balloon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Goblin Gang Firecracker Hog Rider Wizard Balloon Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Goblin Gang Firecracker

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Hog Rider Firecracker Balloon
Firecracker
Hog Rider Goblin Gang Balloon
Hog Rider
Goblin Gang Firecracker Rage Wizard Balloon
Wizard
Hog Rider Rage Balloon
Elixir Collector
Rage
Hog Rider Balloon Wizard
Balloon
Rage Goblin Gang Firecracker Hog Rider Wizard

Defense Synergies 0 3

Skeletons
Firecracker Wizard
Goblin Gang
Firecracker
Firecracker
Skeletons Goblin Gang
Hog Rider
Wizard
Skeletons
Elixir Collector
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Skeletons Goblin Gang Firecracker
Goblin Gang Skeletons
Skeletons Goblin Gang Firecracker
Firecracker
Goblin Gang Skeletons Firecracker
Goblin Gang Firecracker Wizard
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker
Goblin Gang Skeletons Firecracker Wizard
Goblin Gang Firecracker Wizard
Skeletons Goblin Gang Wizard
Wizard Goblin Gang Firecracker
Goblin Gang
Goblin Gang
Wizard Skeletons Goblin Gang Firecracker
Goblin Gang Firecracker Wizard
Wizard Firecracker
Goblin Gang Wizard Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons
Goblin Gang Firecracker Wizard
Goblin Gang Skeletons
Goblin Gang
Skeletons Goblin Gang
Firecracker Wizard Skeletons Goblin Gang
Goblin Gang Skeletons
Skeletons Firecracker
Skeletons Goblin Gang
Skeletons Goblin Gang Wizard
Wizard Firecracker
Goblin Gang Skeletons Firecracker
Firecracker Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker
Firecracker
Wizard Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Firecracker Wizard
Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Firecracker Wizard
Wizard
Firecracker
Firecracker Wizard
Goblin Gang
Firecracker Wizard
Goblin Gang Firecracker Wizard
Firecracker Wizard
Firecracker
Goblin Gang Firecracker
Firecracker
Firecracker

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