My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Elite Barbarians Wizard
The Log
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A
Earthquake
Skeletons Firecracker
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Elite Barbarians Mini P.E.K.K.A Wizard
Fireball
Firecracker Elite Barbarians Wizard
Poison
Firecracker Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Firecracker Fireball Mini P.E.K.K.A Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Skeletons Firecracker Fireball

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elite Barbarians Mini P.E.K.K.A Mirror Mega Knight
Elite Barbarians
Firecracker Fireball Wizard Mega Knight
Fireball
Mirror Elite Barbarians Mega Knight
Mini P.E.K.K.A
Firecracker Wizard Mirror Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A Mega Knight
Mirror
Fireball Firecracker Mini P.E.K.K.A
Mega Knight
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Defense Synergies 1 16

Skeletons
Firecracker Elite Barbarians Mini P.E.K.K.A Wizard
Firecracker
Skeletons Mini P.E.K.K.A Mirror Mega Knight
Elite Barbarians
Skeletons Mini P.E.K.K.A Wizard Mega Knight
Fireball
Mirror Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Skeletons Firecracker Elite Barbarians Fireball Wizard Mirror
Wizard
Skeletons Elite Barbarians Mini P.E.K.K.A Mega Knight
Mirror
Fireball Firecracker Mini P.E.K.K.A Mega Knight
Mega Knight
Firecracker Elite Barbarians Fireball Wizard Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard
Elite Barbarians Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Skeletons Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Skeletons Firecracker Mega Knight
Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Fireball Skeletons Firecracker Mega Knight
Firecracker Fireball Wizard
Fireball Mega Knight
Mini P.E.K.K.A Skeletons Elite Barbarians
Elite Barbarians Skeletons Firecracker Mini P.E.K.K.A Mega Knight
Skeletons Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Mini P.E.K.K.A Mega Knight Skeletons Elite Barbarians Fireball Wizard
Fireball Wizard Mega Knight Firecracker Mini P.E.K.K.A
Elite Barbarians Mini P.E.K.K.A Mega Knight
Elite Barbarians Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Skeletons Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Mega Knight Firecracker Elite Barbarians Wizard
Wizard Firecracker Fireball Mega Knight
Mini P.E.K.K.A Elite Barbarians
Wizard Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Skeletons Elite Barbarians Fireball
Fireball Firecracker Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Skeletons Elite Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Elite Barbarians Fireball
Skeletons Elite Barbarians Mini P.E.K.K.A Mega Knight
Firecracker Fireball Wizard Skeletons
Mini P.E.K.K.A Skeletons Elite Barbarians Fireball
Mini P.E.K.K.A Mega Knight Elite Barbarians
Mega Knight Skeletons Firecracker Elite Barbarians Fireball Mini P.E.K.K.A
Skeletons
Mega Knight Elite Barbarians Mini P.E.K.K.A
Mega Knight Elite Barbarians Fireball
Elite Barbarians Mini P.E.K.K.A Mega Knight Skeletons Fireball Wizard
Wizard Firecracker Fireball Mega Knight
Elite Barbarians Skeletons Firecracker Fireball Mini P.E.K.K.A
Mega Knight Firecracker Elite Barbarians Fireball Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Wizard Firecracker Mega Knight
Firecracker Fireball Wizard
Firecracker Wizard
Fireball Firecracker Wizard
Fireball Firecracker Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Firecracker Fireball Wizard
Fireball Firecracker Wizard
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Elite Barbarians Fireball
Firecracker Fireball Wizard
Firecracker Fireball Wizard Mega Knight
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A Wizard Mega Knight
Firecracker Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Mega Knight
Firecracker Fireball Wizard
Fireball Wizard Mega Knight
Fireball Firecracker
Elite Barbarians Firecracker Fireball Wizard
Firecracker Fireball Wizard
Elite Barbarians Fireball Mini P.E.K.K.A
Fireball Wizard Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball Wizard
Fireball
Fireball Firecracker Wizard
Fireball
Fireball Firecracker Mini P.E.K.K.A Wizard Mega Knight
Firecracker Fireball Wizard
Fireball
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Firecracker Fireball Mega Knight

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