My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Tesla Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Wall Breakers
Giant Snowball
Skeletons Hog Rider Wall Breakers
Zap
Skeletons Firecracker Wall Breakers
Barbarian Barrel
Skeletons Firecracker Tesla Wall Breakers
The Log
Skeletons Firecracker Hog Rider Wall Breakers
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Firecracker Wall Breakers
Royal Delivery
Skeletons Firecracker Hog Rider Wall Breakers
Fireball
Firecracker Tesla Hog Rider Wall Breakers
Poison
Firecracker
Lightning
Tesla Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Wall Breakers The Log Firecracker Tesla Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Golem Wall Breakers The Log

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Ice Golem Wall Breakers
Tesla
Ice Golem
Hog Rider Wall Breakers Firecracker
Fireball
Hog Rider Wall Breakers The Log
Hog Rider
Firecracker Ice Golem Fireball The Log
Wall Breakers
Ice Golem Firecracker Fireball The Log
The Log
Hog Rider Fireball Wall Breakers

Defense Synergies 6 7

Skeletons
Tesla Firecracker Ice Golem The Log
Firecracker
Ice Golem The Log Skeletons Tesla
Tesla
Skeletons Ice Golem The Log Firecracker Fireball
Ice Golem
Firecracker Tesla Skeletons Fireball The Log
Fireball
The Log Tesla Ice Golem
Hog Rider
Wall Breakers
The Log
Firecracker Tesla Fireball Skeletons Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Ice Golem Fireball The Log
Skeletons Firecracker Tesla The Log
Tesla Skeletons
Tesla Skeletons Firecracker
Firecracker Fireball The Log
Fireball The Log Skeletons Firecracker Tesla
Tesla Firecracker Fireball
Tesla Ice Golem Fireball The Log
Tesla Skeletons
Skeletons Firecracker Tesla Ice Golem
Skeletons Firecracker Tesla Ice Golem Fireball The Log
Tesla Firecracker Fireball
Tesla Skeletons Fireball The Log
Fireball Firecracker Tesla The Log
Tesla
Tesla Fireball The Log
Tesla Skeletons Firecracker Fireball
Tesla Fireball Firecracker The Log
The Log Firecracker Tesla Ice Golem Fireball
Tesla
Firecracker Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Ice Golem Fireball
Fireball Firecracker Tesla Ice Golem The Log
Skeletons Ice Golem The Log
Tesla Ice Golem Fireball The Log
Skeletons Tesla
Firecracker Fireball Skeletons Tesla Ice Golem
Skeletons Tesla Ice Golem Fireball
Tesla
Skeletons Firecracker Ice Golem Fireball The Log
Skeletons Tesla
Tesla
Fireball The Log
Skeletons Tesla Ice Golem Fireball
Firecracker Tesla Fireball
Tesla Skeletons Firecracker Ice Golem Fireball The Log
Firecracker Tesla Ice Golem Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Ice Golem The Log
Firecracker Fireball The Log
Fireball The Log
Firecracker Ice Golem Fireball The Log
Fireball Firecracker The Log
Firecracker Fireball Ice Golem
Firecracker The Log
Fireball The Log Firecracker Ice Golem
Fireball The Log Firecracker
Fireball
Firecracker Fireball The Log
Fireball Firecracker
Firecracker Ice Golem Fireball The Log
Firecracker Fireball
Firecracker Ice Golem Fireball The Log
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball
Firecracker Fireball The Log
Firecracker Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Firecracker Ice Golem The Log Fireball
Firecracker Fireball The Log
Fireball The Log
Fireball Firecracker The Log
Firecracker Ice Golem Fireball
Firecracker Fireball
Fireball
Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Firecracker
The Log Firecracker Ice Golem Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log

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