My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Electro Wizard Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Lumberjack
Zap
Skeletons Firecracker Inferno Tower
Barbarian Barrel
Skeletons Firecracker Inferno Tower Wizard Electro Wizard Magic Archer Lumberjack
The Log
Skeletons Firecracker Lumberjack
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Wizard Electro Wizard Magic Archer Lumberjack
Fireball
Firecracker Inferno Tower Wizard Electro Wizard Magic Archer Lumberjack
Poison
Firecracker Inferno Tower Wizard Electro Wizard Magic Archer
Lightning
Inferno Tower Wizard Electro Wizard Magic Archer Lumberjack
Rocket
Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Void Electro Wizard Magic Archer Lumberjack Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Void Electro Wizard

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Lumberjack
Inferno Tower
Wizard
Lumberjack
Void
Electro Wizard
Magic Archer Lumberjack
Magic Archer
Electro Wizard Lumberjack
Lumberjack
Firecracker Wizard Electro Wizard Magic Archer

Defense Synergies 1 15

Skeletons
Firecracker Inferno Tower Wizard Electro Wizard Magic Archer Lumberjack
Firecracker
Skeletons Inferno Tower Electro Wizard Lumberjack
Inferno Tower
Electro Wizard Skeletons Firecracker Lumberjack
Wizard
Skeletons Electro Wizard Lumberjack
Void
Electro Wizard
Inferno Tower Skeletons Firecracker Wizard Magic Archer Lumberjack
Magic Archer
Skeletons Electro Wizard Lumberjack
Lumberjack
Skeletons Firecracker Inferno Tower Wizard Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Void Electro Wizard Magic Archer
Inferno Tower Lumberjack Skeletons Firecracker Electro Wizard
Inferno Tower Lumberjack Skeletons Void Electro Wizard
Inferno Tower Lumberjack Skeletons Firecracker Electro Wizard
Firecracker Lumberjack
Skeletons Firecracker Electro Wizard Magic Archer Lumberjack
Inferno Tower Electro Wizard Firecracker Wizard Void Magic Archer
Inferno Tower Void Electro Wizard Magic Archer
Inferno Tower Skeletons Lumberjack
Skeletons Firecracker Inferno Tower Electro Wizard Lumberjack
Electro Wizard Skeletons Firecracker Wizard Magic Archer Lumberjack
Inferno Tower Firecracker Wizard Electro Wizard Magic Archer
Inferno Tower Lumberjack Skeletons Wizard Electro Wizard
Wizard Firecracker Electro Wizard Magic Archer Lumberjack
Inferno Tower Electro Wizard Lumberjack
Inferno Tower Electro Wizard Lumberjack
Wizard Skeletons Firecracker Inferno Tower Electro Wizard Lumberjack
Firecracker Wizard Electro Wizard Magic Archer Lumberjack
Wizard Firecracker Electro Wizard Magic Archer Lumberjack
Inferno Tower Electro Wizard Lumberjack
Wizard Firecracker Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Inferno Tower Void Electro Wizard
Void Electro Wizard Firecracker Wizard Magic Archer Lumberjack
Lumberjack Skeletons Inferno Tower Electro Wizard
Lumberjack Inferno Tower Electro Wizard
Inferno Tower Skeletons Lumberjack
Firecracker Wizard Skeletons Electro Wizard Magic Archer
Skeletons Inferno Tower Void Electro Wizard Lumberjack
Inferno Tower Lumberjack
Void Electro Wizard Skeletons Firecracker Inferno Tower Magic Archer
Inferno Tower Skeletons
Inferno Tower Lumberjack
Void Electro Wizard
Skeletons Inferno Tower Wizard Lumberjack
Wizard Firecracker Magic Archer
Inferno Tower Electro Wizard Skeletons Firecracker Magic Archer Lumberjack
Firecracker Inferno Tower Wizard Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Firecracker
Firecracker Void Electro Wizard Magic Archer
Void Magic Archer
Firecracker Void
Wizard Firecracker Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Firecracker Wizard Magic Archer
Void Firecracker Wizard
Void Electro Wizard Lumberjack
Firecracker Void Wizard Electro Wizard Magic Archer
Void Firecracker Wizard Magic Archer
Firecracker Void Magic Archer
Firecracker Void Magic Archer
Firecracker Magic Archer
Firecracker Wizard Magic Archer
Magic Archer Firecracker Wizard
Void Firecracker Wizard Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Void Magic Archer
Wizard Void
Void
Void
Firecracker Wizard Magic Archer
Firecracker Void Wizard Electro Wizard Magic Archer
Void Wizard Magic Archer
Void Firecracker Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Wizard Void
Void
Void Wizard Magic Archer
Void Firecracker Electro Wizard Magic Archer
Firecracker Wizard Magic Archer
Electro Wizard Void Magic Archer
Firecracker Wizard Electro Wizard Magic Archer
Void Firecracker Wizard Electro Wizard Magic Archer Lumberjack
Firecracker Wizard Magic Archer
Void
Firecracker
Firecracker Electro Wizard Magic Archer
Firecracker Void Electro Wizard Magic Archer
Void Firecracker Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: