My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Goblin Barrel
Zap
Skeletons Firecracker Inferno Tower Goblin Barrel
Barbarian Barrel
Skeletons Firecracker Inferno Tower Wizard Goblin Barrel
The Log
Skeletons Firecracker Goblin Barrel
Earthquake
Skeletons Firecracker Inferno Tower Goblin Barrel
Arrows
Skeletons Firecracker Goblin Barrel
Royal Delivery
Skeletons Firecracker Wizard Goblin Barrel
Fireball
Firecracker Inferno Tower Wizard Goblin Barrel
Poison
Firecracker Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Firecracker Goblin Barrel Golden Knight Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Firecracker Goblin Barrel

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Goblin Barrel Mega Knight
Inferno Tower
Wizard
Mega Knight
Goblin Barrel
Firecracker Mega Knight Golden Knight
The Log
Mega Knight
Mega Knight
Firecracker Wizard Goblin Barrel The Log
Golden Knight
Goblin Barrel

Defense Synergies 2 13

Skeletons
Firecracker Inferno Tower Wizard The Log
Firecracker
The Log Skeletons Inferno Tower Mega Knight Golden Knight
Inferno Tower
The Log Skeletons Firecracker Mega Knight
Wizard
Skeletons The Log Mega Knight Golden Knight
Goblin Barrel
The Log
Firecracker Inferno Tower Skeletons Wizard Mega Knight Golden Knight
Mega Knight
Firecracker Inferno Tower Wizard The Log
Golden Knight
Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard The Log Golden Knight
Inferno Tower Skeletons Firecracker The Log Mega Knight
Inferno Tower Mega Knight Skeletons
Inferno Tower Skeletons Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Skeletons Firecracker Mega Knight
Inferno Tower Firecracker Wizard
Inferno Tower The Log Mega Knight Golden Knight
Inferno Tower Skeletons
Skeletons Firecracker Inferno Tower Mega Knight
Skeletons Firecracker Wizard The Log Mega Knight
Inferno Tower Firecracker Wizard
Inferno Tower Mega Knight Skeletons Wizard The Log
Wizard Mega Knight Firecracker The Log Golden Knight
Inferno Tower Mega Knight
Inferno Tower The Log Mega Knight
Wizard Mega Knight Skeletons Firecracker Inferno Tower
Mega Knight Firecracker Wizard The Log Golden Knight
Wizard The Log Firecracker Mega Knight
Inferno Tower
Wizard Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Inferno Tower
Firecracker Wizard The Log Mega Knight
Mega Knight Skeletons Inferno Tower The Log Golden Knight
Mega Knight Inferno Tower The Log
Inferno Tower Skeletons Mega Knight
Firecracker Wizard Skeletons
Skeletons Inferno Tower
Inferno Tower Mega Knight
Mega Knight Skeletons Firecracker Inferno Tower The Log
Inferno Tower Skeletons
Mega Knight Inferno Tower Golden Knight
Mega Knight The Log
Mega Knight Skeletons Inferno Tower Wizard Golden Knight
Wizard Firecracker Mega Knight
Inferno Tower Skeletons Firecracker The Log Golden Knight
Mega Knight Firecracker Inferno Tower Wizard The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log Golden Knight
Firecracker The Log Golden Knight
The Log
Firecracker The Log
Wizard Firecracker The Log Mega Knight
Firecracker Wizard
Firecracker Wizard The Log
The Log Firecracker Wizard
The Log Firecracker Wizard Golden Knight
Firecracker Wizard The Log Golden Knight
Firecracker Wizard
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log
Firecracker Wizard The Log Golden Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight
Firecracker Wizard The Log Mega Knight Golden Knight
The Log Mega Knight
Wizard
The Log
The Log
Firecracker The Log Wizard Mega Knight
Firecracker The Log Wizard Golden Knight
Wizard The Log Mega Knight Golden Knight
Firecracker The Log Golden Knight
Firecracker Wizard
Firecracker Wizard
Wizard The Log Mega Knight
Firecracker
Mega Knight
Firecracker Wizard The Log
Firecracker Wizard
The Log
Firecracker Wizard Mega Knight
The Log Firecracker Wizard
Firecracker Mega Knight
Firecracker The Log Golden Knight
Firecracker
Firecracker The Log Mega Knight Golden Knight

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