My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Inferno Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Skeleton Army Inferno Dragon
Giant Snowball
Skeletons Hog Rider Skeleton Army Inferno Dragon
Zap
Skeletons Firecracker Skeleton Army Inferno Dragon
Barbarian Barrel
Skeletons Firecracker Skeleton Army
The Log
Skeletons Firecracker Hog Rider Skeleton Army
Earthquake
Skeletons Firecracker Hog Rider Skeleton Army
Arrows
Skeletons Firecracker Skeleton Army
Royal Delivery
Skeletons Firecracker Hog Rider Skeleton Army Inferno Dragon
Fireball
Firecracker Hog Rider Skeleton Army Inferno Dragon
Poison
Firecracker Skeleton Army
Lightning
Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Skeleton Army Void Hog Rider Inferno Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Firecracker Skeleton Army Void

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Inferno Dragon Mega Knight
Hog Rider
Firecracker Void Mega Knight Golden Knight
Skeleton Army
Void
Hog Rider
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Hog Rider
Golden Knight
Hog Rider

Defense Synergies 0 7

Skeletons
Firecracker Inferno Dragon
Firecracker
Skeletons Skeleton Army Mega Knight Golden Knight
Hog Rider
Skeleton Army
Firecracker Inferno Dragon
Void
Inferno Dragon
Skeletons Skeleton Army Mega Knight
Mega Knight
Firecracker Inferno Dragon
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void Golden Knight
Skeleton Army Inferno Dragon Skeletons Firecracker Mega Knight
Skeleton Army Mega Knight Skeletons Void Inferno Dragon
Skeleton Army Inferno Dragon Skeletons Firecracker Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Mega Knight
Inferno Dragon Firecracker Void
Void Mega Knight Golden Knight
Inferno Dragon Skeletons Skeleton Army
Skeleton Army Skeletons Firecracker Mega Knight
Skeleton Army Skeletons Firecracker Mega Knight
Inferno Dragon Firecracker
Skeleton Army Mega Knight Skeletons
Skeleton Army Mega Knight Firecracker Golden Knight
Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Dragon Mega Knight
Mega Knight Skeletons Firecracker Skeleton Army
Mega Knight Firecracker Skeleton Army Golden Knight
Firecracker Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army Mega Knight Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Skeletons Void
Void Firecracker Inferno Dragon Mega Knight
Skeleton Army Mega Knight Skeletons Golden Knight
Skeleton Army Mega Knight
Skeletons Skeleton Army Inferno Dragon Mega Knight
Firecracker Skeletons
Skeleton Army Skeletons Void
Mega Knight Skeleton Army Inferno Dragon
Void Mega Knight Skeletons Firecracker Skeleton Army Inferno Dragon
Skeletons Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Golden Knight
Skeleton Army Mega Knight Void
Skeleton Army Mega Knight Skeletons Golden Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Skeletons Firecracker Inferno Dragon Golden Knight
Mega Knight Firecracker Inferno Dragon Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Golden Knight
Firecracker Void Golden Knight
Void
Firecracker Void
Firecracker Mega Knight
Firecracker
Firecracker
Firecracker
Void Firecracker Golden Knight
Void
Firecracker Void Golden Knight
Void Firecracker
Firecracker Void Golden Knight
Firecracker Void
Firecracker
Firecracker Golden Knight
Firecracker Mega Knight
Void Firecracker Mega Knight
Firecracker Mega Knight Golden Knight
Void Mega Knight
Void
Void
Void
Firecracker Mega Knight
Inferno Dragon
Firecracker Void Golden Knight
Void Mega Knight Golden Knight
Void Firecracker Golden Knight
Firecracker
Firecracker Void
Void
Void Mega Knight
Void Firecracker
Mega Knight
Firecracker
Skeleton Army Void
Firecracker
Void Firecracker Mega Knight
Firecracker
Void
Firecracker Mega Knight
Firecracker Golden Knight
Firecracker Void
Void Firecracker Mega Knight Golden Knight

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