My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker P.E.K.K.A Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Inferno Dragon
Zap
Skeletons Firecracker Inferno Dragon
Barbarian Barrel
Skeletons Firecracker
The Log
Skeletons Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Mini P.E.K.K.A Hog Rider P.E.K.K.A Inferno Dragon
Fireball
Firecracker Hog Rider Inferno Dragon
Poison
Firecracker
Lightning
Mini P.E.K.K.A Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage P.E.K.K.A Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Firecracker Fireball Mini P.E.K.K.A Hog Rider Inferno Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Firecracker Fireball

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Fireball
Hog Rider
Mini P.E.K.K.A
Firecracker Hog Rider Rage
Hog Rider
Firecracker Fireball Rage Mini P.E.K.K.A
Rage
Hog Rider Mini P.E.K.K.A
P.E.K.K.A
Firecracker
Inferno Dragon
Firecracker

Defense Synergies 0 7

Skeletons
Firecracker Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Firecracker
Skeletons Mini P.E.K.K.A P.E.K.K.A
Fireball
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Firecracker Fireball
Hog Rider
Rage
P.E.K.K.A
Skeletons Firecracker
Inferno Dragon
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeletons Firecracker
Mini P.E.K.K.A P.E.K.K.A Skeletons Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeletons Firecracker
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Skeletons Firecracker
Inferno Dragon Firecracker Fireball
Fireball P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon Skeletons
Skeletons Firecracker Mini P.E.K.K.A
Skeletons Firecracker Fireball
Inferno Dragon Firecracker Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Fireball Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Fireball Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Skeletons Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A
Fireball Firecracker
Firecracker Fireball Inferno Dragon
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Fireball P.E.K.K.A
Fireball Firecracker Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Fireball
P.E.K.K.A Skeletons Mini P.E.K.K.A Inferno Dragon
Firecracker Fireball Skeletons
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Firecracker Fireball Mini P.E.K.K.A Inferno Dragon
P.E.K.K.A Skeletons Inferno Dragon
P.E.K.K.A Inferno Dragon Mini P.E.K.K.A
P.E.K.K.A Fireball
Mini P.E.K.K.A P.E.K.K.A Skeletons Fireball
Firecracker Fireball
Skeletons Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Inferno Dragon
Firecracker Fireball Mini P.E.K.K.A P.E.K.K.A Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker
Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Mini P.E.K.K.A
Firecracker Fireball Mini P.E.K.K.A
Firecracker Fireball
Fireball
Fireball
Fireball
Firecracker Fireball
Inferno Dragon
Firecracker Fireball
Fireball
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Fireball Mini P.E.K.K.A
Fireball
Firecracker Fireball
P.E.K.K.A
Firecracker Fireball
Fireball
Fireball Firecracker
Fireball
Fireball Firecracker Mini P.E.K.K.A
Firecracker Fireball
Fireball
Firecracker P.E.K.K.A
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball

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