My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Witch Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Golem Musketeer Witch Inferno Dragon Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Inferno Dragon Ram Rider
Giant Snowball
Skeletons Musketeer Witch Inferno Dragon Ram Rider
Zap
Skeletons Firecracker Witch Inferno Dragon Ram Rider
Barbarian Barrel
Skeletons Firecracker Elixir Golem Musketeer Witch
The Log
Skeletons Firecracker Elixir Golem Musketeer Witch Ram Rider
Earthquake
Skeletons Firecracker Elixir Golem Witch
Arrows
Skeletons Firecracker Witch
Royal Delivery
Skeletons Firecracker Elixir Golem Musketeer Witch Inferno Dragon Ram Rider
Fireball
Firecracker Elixir Golem Musketeer Witch Inferno Dragon Ram Rider
Poison
Firecracker Elixir Golem Musketeer Witch
Lightning
Musketeer Witch Inferno Dragon Ram Rider
Rocket
Musketeer Witch Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Elixir Golem Musketeer Inferno Dragon Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Elixir Golem Musketeer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Elixir Golem Inferno Dragon Ram Rider Mega Knight
Elixir Golem
Firecracker Musketeer Witch Inferno Dragon
Musketeer
Elixir Golem Ram Rider Mega Knight
Witch
Elixir Golem Ram Rider Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Ram Rider
Firecracker Musketeer Witch Mega Knight
Mega Knight
Inferno Dragon Firecracker Musketeer Witch Ram Rider

Defense Synergies 1 10

Skeletons
Musketeer Firecracker Witch Inferno Dragon Ram Rider
Firecracker
Skeletons Musketeer Mega Knight
Elixir Golem
Musketeer
Skeletons Firecracker Ram Rider Mega Knight
Witch
Skeletons Mega Knight
Inferno Dragon
Skeletons Mega Knight
Ram Rider
Skeletons Musketeer
Mega Knight
Firecracker Musketeer Witch Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Ram Rider
Inferno Dragon Skeletons Firecracker Musketeer Witch Ram Rider Mega Knight
Witch Ram Rider Mega Knight Skeletons Musketeer Inferno Dragon
Witch Inferno Dragon Skeletons Firecracker Musketeer Ram Rider Mega Knight
Firecracker Mega Knight
Skeletons Firecracker Musketeer Mega Knight
Musketeer Inferno Dragon Ram Rider Firecracker Witch
Musketeer Ram Rider Mega Knight
Witch Inferno Dragon Skeletons Musketeer
Skeletons Firecracker Musketeer Mega Knight
Witch Skeletons Firecracker Musketeer Ram Rider Mega Knight
Musketeer Inferno Dragon Firecracker Witch Ram Rider
Mega Knight Skeletons Musketeer Witch Ram Rider
Mega Knight Firecracker Witch
Inferno Dragon Ram Rider Mega Knight
Inferno Dragon Ram Rider Mega Knight
Mega Knight Skeletons Firecracker Musketeer Witch
Mega Knight Firecracker Musketeer Witch Ram Rider
Witch Firecracker Musketeer Inferno Dragon Ram Rider Mega Knight
Musketeer Inferno Dragon Ram Rider
Mega Knight Firecracker Musketeer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Witch
Firecracker Musketeer Inferno Dragon Mega Knight
Mega Knight Skeletons Musketeer Witch Ram Rider
Mega Knight Musketeer Ram Rider
Skeletons Musketeer Witch Inferno Dragon Ram Rider Mega Knight
Firecracker Skeletons Musketeer Witch Ram Rider
Skeletons Musketeer Witch Ram Rider
Mega Knight Inferno Dragon
Mega Knight Skeletons Firecracker Witch Inferno Dragon
Witch Skeletons Musketeer Inferno Dragon
Inferno Dragon Mega Knight Musketeer Witch
Mega Knight
Mega Knight Skeletons Witch Ram Rider
Firecracker Musketeer Witch Mega Knight
Witch Skeletons Firecracker Musketeer Inferno Dragon
Mega Knight Firecracker Musketeer Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer
Firecracker Musketeer Ram Rider
Firecracker Musketeer
Firecracker Mega Knight
Firecracker Musketeer Witch Ram Rider
Firecracker Musketeer Witch
Firecracker Ram Rider
Firecracker Ram Rider
Musketeer
Firecracker Musketeer Ram Rider
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer Mega Knight
Firecracker Musketeer Mega Knight
Firecracker Witch Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Firecracker Witch Mega Knight
Witch Inferno Dragon
Firecracker Musketeer Witch Ram Rider
Musketeer Witch Ram Rider Mega Knight
Firecracker Musketeer
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Musketeer Mega Knight
Firecracker
Mega Knight
Firecracker
Musketeer Witch
Firecracker Musketeer Witch Ram Rider
Firecracker Musketeer Mega Knight
Firecracker Musketeer
Firecracker Musketeer Mega Knight
Firecracker Musketeer Witch
Firecracker Musketeer Witch
Firecracker Musketeer Witch Mega Knight

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