My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Dart Goblin Musketeer Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Musketeer Baby Dragon Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Dart Goblin Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians
Giant Snowball
Skeletons Fire Spirit Dart Goblin Musketeer Baby Dragon Little Prince
Zap
Skeletons Fire Spirit Dart Goblin Little Prince
Barbarian Barrel
Skeletons Fire Spirit Elite Barbarians Dart Goblin Musketeer Little Prince
The Log
Skeletons Fire Spirit Elite Barbarians Dart Goblin Musketeer Little Prince
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit Dart Goblin Little Prince
Royal Delivery
Skeletons Fire Spirit Elite Barbarians Dart Goblin Musketeer Baby Dragon Little Prince
Fireball
Elite Barbarians Dart Goblin Musketeer Baby Dragon Little Prince
Poison
Dart Goblin Musketeer Little Prince
Lightning
Elite Barbarians Musketeer Baby Dragon Little Prince
Rocket
Elite Barbarians Musketeer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Baby Dragon Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Dart Goblin Little Prince Musketeer Baby Dragon Elite Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Dart Goblin Little Prince

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Elite Barbarians Baby Dragon Golem
Elite Barbarians
Fire Spirit Dart Goblin
Dart Goblin
Elite Barbarians Baby Dragon Golem
Musketeer
Baby Dragon Golem
Baby Dragon
Golem Fire Spirit Dart Goblin Musketeer
Golem
Baby Dragon Fire Spirit Dart Goblin Musketeer
Little Prince

Defense Synergies 2 9

Skeletons
Dart Goblin Musketeer Fire Spirit Elite Barbarians Baby Dragon Little Prince
Fire Spirit
Skeletons
Elite Barbarians
Skeletons Dart Goblin
Dart Goblin
Skeletons Elite Barbarians Musketeer Baby Dragon
Musketeer
Skeletons Dart Goblin Baby Dragon
Baby Dragon
Skeletons Dart Goblin Musketeer Little Prince
Golem
Little Prince
Skeletons Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Musketeer Baby Dragon
Elite Barbarians Skeletons Dart Goblin Musketeer
Skeletons Fire Spirit Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Skeletons Dart Goblin Musketeer
Elite Barbarians
Skeletons Fire Spirit Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Fire Spirit Baby Dragon Little Prince
Dart Goblin Musketeer Baby Dragon
Skeletons Elite Barbarians Musketeer
Elite Barbarians Skeletons Fire Spirit Dart Goblin Musketeer Little Prince
Dart Goblin Skeletons Musketeer Baby Dragon
Musketeer Dart Goblin Baby Dragon
Skeletons Fire Spirit Elite Barbarians Musketeer
Fire Spirit Dart Goblin Baby Dragon
Elite Barbarians
Elite Barbarians
Skeletons Elite Barbarians Musketeer
Fire Spirit Elite Barbarians Dart Goblin Musketeer Baby Dragon Little Prince
Baby Dragon Fire Spirit Dart Goblin Musketeer Little Prince
Elite Barbarians Dart Goblin Musketeer
Fire Spirit Elite Barbarians Dart Goblin Musketeer Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Elite Barbarians
Elite Barbarians Musketeer Baby Dragon
Skeletons Elite Barbarians Musketeer
Elite Barbarians Musketeer
Skeletons Elite Barbarians Musketeer
Fire Spirit Skeletons Dart Goblin Musketeer Baby Dragon
Skeletons Elite Barbarians Dart Goblin Musketeer
Elite Barbarians
Skeletons Elite Barbarians Baby Dragon
Skeletons Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer
Elite Barbarians
Elite Barbarians Skeletons
Dart Goblin Musketeer Baby Dragon
Elite Barbarians Skeletons Dart Goblin Musketeer Baby Dragon Little Prince
Elite Barbarians Dart Goblin Musketeer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Dart Goblin Baby Dragon
Dart Goblin Musketeer
Fire Spirit Baby Dragon
Fire Spirit Dart Goblin Musketeer Baby Dragon
Fire Spirit Dart Goblin Musketeer Baby Dragon
Fire Spirit Dart Goblin Baby Dragon
Dart Goblin
Fire Spirit Elite Barbarians Musketeer
Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer Baby Dragon
Fire Spirit Elite Barbarians Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Elite Barbarians Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Fire Spirit Dart Goblin Musketeer Baby Dragon
Fire Spirit Dart Goblin Baby Dragon Little Prince
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Fire Spirit Baby Dragon Little Prince
Dart Goblin Musketeer Baby Dragon
Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Elite Barbarians Fire Spirit Dart Goblin Musketeer Baby Dragon Little Prince
Dart Goblin Musketeer
Elite Barbarians
Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer
Fire Spirit Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer Baby Dragon
Elite Barbarians Dart Goblin Musketeer
Elite Barbarians Dart Goblin Musketeer Baby Dragon
Dart Goblin Musketeer
Dart Goblin Musketeer Baby Dragon Little Prince

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