My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Royal Giant Ice Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Royal Giant Ice Golem Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Hog Rider Inferno Dragon
Giant Snowball
Skeletons Fire Spirit Hog Rider Inferno Dragon
Zap
Skeletons Fire Spirit Royal Giant Inferno Dragon
Barbarian Barrel
Skeletons Fire Spirit
The Log
Skeletons Fire Spirit Royal Giant Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Hog Rider Inferno Dragon
Fireball
Hog Rider Inferno Dragon
Poison
Lightning
Ice Golem Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Earthquake Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Golem Barbarian Barrel Earthquake Hog Rider Inferno Dragon Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Golem Barbarian Barrel

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Royal Giant Hog Rider Ice Golem Inferno Dragon
Royal Giant
Fire Spirit Earthquake Barbarian Barrel Ice Golem Hog Rider
Ice Golem
Hog Rider Fire Spirit Royal Giant Barbarian Barrel
Earthquake
Royal Giant Hog Rider Barbarian Barrel
Hog Rider
Fire Spirit Ice Golem Earthquake Royal Giant Barbarian Barrel
Barbarian Barrel
Royal Giant Ice Golem Earthquake Hog Rider
Inferno Dragon
Fire Spirit

Defense Synergies 0 10

Skeletons
Fire Spirit Ice Golem Earthquake Barbarian Barrel Inferno Dragon
Fire Spirit
Skeletons Ice Golem
Royal Giant
Ice Golem
Skeletons Fire Spirit Earthquake Barbarian Barrel Inferno Dragon
Earthquake
Skeletons Ice Golem Barbarian Barrel
Hog Rider
Barbarian Barrel
Skeletons Ice Golem Earthquake
Inferno Dragon
Skeletons Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Barbarian Barrel
Inferno Dragon Skeletons
Skeletons Fire Spirit Inferno Dragon
Inferno Dragon Skeletons
Earthquake Barbarian Barrel
Barbarian Barrel Skeletons Fire Spirit Earthquake
Inferno Dragon Fire Spirit
Earthquake Ice Golem Barbarian Barrel
Inferno Dragon Skeletons
Skeletons Fire Spirit Ice Golem Barbarian Barrel
Skeletons Ice Golem Earthquake Barbarian Barrel
Inferno Dragon
Skeletons Fire Spirit Earthquake
Fire Spirit Earthquake Barbarian Barrel
Inferno Dragon
Inferno Dragon
Skeletons
Fire Spirit Barbarian Barrel
Earthquake Barbarian Barrel Fire Spirit Ice Golem Inferno Dragon
Inferno Dragon
Fire Spirit Earthquake Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Ice Golem Barbarian Barrel
Ice Golem Barbarian Barrel Inferno Dragon
Skeletons Ice Golem
Ice Golem Barbarian Barrel
Skeletons Inferno Dragon
Fire Spirit Skeletons Ice Golem
Skeletons Ice Golem
Inferno Dragon
Skeletons Ice Golem Barbarian Barrel Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon
Skeletons Ice Golem
Skeletons Ice Golem Barbarian Barrel Inferno Dragon
Ice Golem Earthquake Barbarian Barrel Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Barbarian Barrel
Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Ice Golem Barbarian Barrel
Fire Spirit Earthquake Barbarian Barrel
Fire Spirit Ice Golem
Fire Spirit Earthquake
Earthquake Fire Spirit Ice Golem Barbarian Barrel
Fire Spirit
Earthquake Barbarian Barrel
Fire Spirit
Earthquake Fire Spirit Ice Golem Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Ice Golem Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Fire Spirit Earthquake Barbarian Barrel
Fire Spirit Earthquake Barbarian Barrel
Earthquake
Earthquake Barbarian Barrel
Ice Golem Earthquake Fire Spirit Barbarian Barrel
Inferno Dragon
Earthquake Barbarian Barrel
Barbarian Barrel
Fire Spirit Ice Golem
Earthquake
Earthquake
Earthquake Fire Spirit Barbarian Barrel
Fire Spirit
Barbarian Barrel
Ice Golem Earthquake
Barbarian Barrel

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