My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Firecracker Tesla Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Fire Spirit Hog Rider
Zap
Skeletons Fire Spirit Firecracker
Barbarian Barrel
Skeletons Fire Spirit Knight Firecracker Tesla Valkyrie
The Log
Skeletons Fire Spirit Firecracker Hog Rider
Earthquake
Skeletons Firecracker Tesla Hog Rider
Arrows
Skeletons Fire Spirit Firecracker
Royal Delivery
Skeletons Fire Spirit Knight Firecracker Valkyrie Hog Rider
Fireball
Firecracker Tesla Hog Rider
Poison
Firecracker
Lightning
Knight Tesla Valkyrie
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Arrows Knight Firecracker Tesla Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit Arrows Knight

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Hog Rider Knight
Arrows
Hog Rider Knight
Knight
Firecracker Hog Rider Fire Spirit Arrows
Firecracker
Knight Hog Rider Valkyrie
Tesla
Valkyrie
Fire Spirit Hog Rider Firecracker
Hog Rider
Fire Spirit Arrows Knight Firecracker Valkyrie

Defense Synergies 5 10

Skeletons
Tesla Fire Spirit Knight Firecracker
Fire Spirit
Knight Skeletons Firecracker Valkyrie
Arrows
Knight Tesla Valkyrie
Knight
Fire Spirit Firecracker Tesla Skeletons Arrows
Firecracker
Knight Valkyrie Skeletons Fire Spirit Tesla
Tesla
Skeletons Knight Arrows Firecracker Valkyrie
Valkyrie
Firecracker Fire Spirit Arrows Tesla
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tesla Valkyrie
Skeletons Knight Firecracker Tesla Valkyrie
Tesla Skeletons Fire Spirit Knight Valkyrie
Tesla Skeletons Knight Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Skeletons Fire Spirit Firecracker Tesla Valkyrie
Tesla Fire Spirit Arrows Firecracker
Arrows Tesla Valkyrie
Tesla Skeletons
Knight Skeletons Fire Spirit Firecracker Tesla Valkyrie
Valkyrie Skeletons Arrows Knight Firecracker Tesla
Arrows Tesla Firecracker
Tesla Skeletons Fire Spirit Knight Valkyrie
Fire Spirit Valkyrie Arrows Firecracker Tesla
Knight Tesla
Tesla
Tesla Skeletons Arrows Knight Firecracker Valkyrie
Fire Spirit Arrows Tesla Knight Firecracker Valkyrie
Arrows Valkyrie Fire Spirit Knight Firecracker Tesla
Tesla
Valkyrie Fire Spirit Arrows Knight Firecracker Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeletons Tesla
Arrows Knight Firecracker Tesla Valkyrie
Skeletons Knight Valkyrie
Valkyrie Knight Tesla
Skeletons Knight Tesla Valkyrie
Fire Spirit Arrows Firecracker Skeletons Tesla
Skeletons Knight Tesla Valkyrie
Knight Tesla Valkyrie
Skeletons Knight Firecracker Valkyrie
Skeletons Tesla
Knight Tesla Valkyrie
Arrows Valkyrie
Skeletons Knight Tesla Valkyrie
Firecracker Tesla Valkyrie
Tesla Skeletons Knight Firecracker Valkyrie
Arrows Valkyrie Firecracker Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Arrows Knight Firecracker Valkyrie
Fire Spirit Arrows Firecracker Valkyrie
Arrows Firecracker Fire Spirit
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit
Firecracker Arrows Knight Valkyrie
Fire Spirit Arrows Firecracker
Fire Spirit Knight Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Fire Spirit Valkyrie
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit
Fire Spirit Arrows Firecracker
Arrows
Knight Firecracker Valkyrie
Arrows Firecracker
Arrows
Firecracker
Firecracker
Firecracker
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: