My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tombstone Three Musketeers Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Three Musketeers Fisherman Ram Rider
Giant Snowball
Skeletons Tombstone Three Musketeers Fisherman Ram Rider
Zap
Skeletons Tombstone Three Musketeers Fisherman Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Tombstone Three Musketeers
The Log
Skeletons Electro Spirit Tombstone Three Musketeers Fisherman Ram Rider
Earthquake
Skeletons Tombstone
Arrows
Skeletons Electro Spirit Tombstone
Royal Delivery
Skeletons Electro Spirit Three Musketeers Fisherman Ram Rider
Fireball
Tombstone Three Musketeers Fisherman Ram Rider
Poison
Tombstone Three Musketeers Fisherman
Lightning
Tombstone Three Musketeers Fisherman Ram Rider
Rocket
Three Musketeers Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tombstone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Zap Tombstone Fisherman Ram Rider Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit Zap

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Ram Rider
Zap
Mirror Ram Rider Electro Spirit Three Musketeers Fisherman
Tombstone
Three Musketeers
Zap Mirror
Mirror
Zap Three Musketeers Ram Rider
Fisherman
Zap Ram Rider
Ram Rider
Zap Electro Spirit Mirror Fisherman

Defense Synergies 2 13

Skeletons
Fisherman Electro Spirit Zap Tombstone Ram Rider
Electro Spirit
Skeletons Zap Fisherman
Zap
Mirror Skeletons Electro Spirit Tombstone Three Musketeers Fisherman Ram Rider
Tombstone
Skeletons Zap Mirror Ram Rider
Three Musketeers
Zap
Mirror
Zap Tombstone
Fisherman
Skeletons Electro Spirit Zap Ram Rider
Ram Rider
Skeletons Zap Tombstone Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Ram Rider
Skeletons Zap Tombstone Three Musketeers Fisherman Ram Rider
Three Musketeers Fisherman Ram Rider Skeletons Tombstone
Three Musketeers Skeletons Tombstone Fisherman Ram Rider
Tombstone
Skeletons Electro Spirit Zap
Three Musketeers Ram Rider Electro Spirit Zap Tombstone
Electro Spirit Zap Ram Rider
Three Musketeers Skeletons Tombstone Fisherman
Skeletons Fisherman
Skeletons Electro Spirit Zap Tombstone Fisherman Ram Rider
Three Musketeers Zap Ram Rider
Tombstone Skeletons Zap Three Musketeers Ram Rider
Three Musketeers Electro Spirit Zap Tombstone
Tombstone Three Musketeers Ram Rider
Zap Three Musketeers Fisherman Ram Rider
Three Musketeers Skeletons Tombstone Fisherman
Tombstone Electro Spirit Zap Three Musketeers Fisherman Ram Rider
Zap Electro Spirit Tombstone Fisherman Ram Rider
Three Musketeers Fisherman Ram Rider
Electro Spirit Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Tombstone Fisherman
Zap Fisherman
Tombstone Skeletons Zap Fisherman Ram Rider
Zap Fisherman Ram Rider
Skeletons Tombstone Three Musketeers Fisherman Ram Rider
Skeletons Electro Spirit Zap Three Musketeers Ram Rider
Skeletons Tombstone Ram Rider
Fisherman
Zap Skeletons Electro Spirit Tombstone
Skeletons Tombstone Three Musketeers
Tombstone
Zap
Skeletons Tombstone Three Musketeers Ram Rider
Three Musketeers
Tombstone Skeletons Electro Spirit Zap Three Musketeers Fisherman
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Fisherman Ram Rider
Zap
Electro Spirit Zap Ram Rider
Zap Ram Rider
Zap Fisherman Ram Rider
Three Musketeers Fisherman
Zap Fisherman Ram Rider
Zap
Three Musketeers Fisherman
Fisherman
Zap Fisherman
Zap Three Musketeers
Three Musketeers
Three Musketeers
Fisherman
Zap Three Musketeers Fisherman
Zap
Fisherman
Zap
Zap Electro Spirit
Fisherman
Zap Fisherman Ram Rider
Zap Fisherman Ram Rider
Zap Fisherman
Zap
Zap Electro Spirit
Zap
Zap Electro Spirit
Zap Electro Spirit Tombstone
Zap Three Musketeers Ram Rider
Three Musketeers
Zap
Zap
Three Musketeers
Zap Electro Spirit
Zap
Zap

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