My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Inferno Dragon
Giant Snowball
Skeletons Archers Inferno Dragon
Zap
Skeletons Archers Inferno Tower Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Archers Inferno Tower
The Log
Skeletons Electro Spirit Archers Mini P.E.K.K.A
Earthquake
Skeletons Archers Inferno Tower
Arrows
Skeletons Electro Spirit Archers
Royal Delivery
Skeletons Electro Spirit Archers Mini P.E.K.K.A Inferno Dragon
Fireball
Archers Inferno Tower Inferno Dragon
Poison
Archers Inferno Tower
Lightning
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Rocket
Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Mini P.E.K.K.A Inferno Tower Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Zap Archers Arrows Mini P.E.K.K.A Inferno Dragon Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Zap Archers

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap
Zap
Arrows Electro Spirit Archers Mini P.E.K.K.A
Archers
Zap Arrows Mini P.E.K.K.A Inferno Dragon
Arrows
Zap Archers Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Archers Arrows
Inferno Tower
Inferno Dragon
Archers

Defense Synergies 1 15

Skeletons
Electro Spirit Zap Archers Mini P.E.K.K.A Inferno Tower Inferno Dragon
Electro Spirit
Skeletons Zap
Zap
Mini P.E.K.K.A Skeletons Electro Spirit Archers Arrows Inferno Tower Inferno Dragon
Archers
Skeletons Zap Mini P.E.K.K.A Inferno Tower
Arrows
Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Zap Skeletons Archers Arrows
Inferno Tower
Skeletons Zap Archers Arrows
Inferno Dragon
Skeletons Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons Zap
Mini P.E.K.K.A Inferno Tower Skeletons Archers Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons
Arrows Mini P.E.K.K.A
Arrows Skeletons Electro Spirit Zap Archers
Inferno Tower Inferno Dragon Electro Spirit Zap Archers Arrows
Electro Spirit Zap Arrows Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon Skeletons
Skeletons Archers Mini P.E.K.K.A Inferno Tower
Archers Skeletons Electro Spirit Zap Arrows
Arrows Inferno Tower Inferno Dragon Zap Archers
Mini P.E.K.K.A Inferno Tower Skeletons Zap
Electro Spirit Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Zap Mini P.E.K.K.A Inferno Dragon
Skeletons Arrows Mini P.E.K.K.A Inferno Tower
Arrows Electro Spirit Zap Archers
Zap Arrows Electro Spirit Archers Inferno Dragon
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Electro Spirit Archers Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Archers Inferno Tower
Zap Archers Arrows Mini P.E.K.K.A Inferno Dragon
Skeletons Zap Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Zap Inferno Tower
Inferno Tower Skeletons Mini P.E.K.K.A Inferno Dragon
Arrows Skeletons Electro Spirit Zap Archers
Mini P.E.K.K.A Skeletons Archers Inferno Tower
Mini P.E.K.K.A Inferno Tower Inferno Dragon
Zap Skeletons Electro Spirit Mini P.E.K.K.A Inferno Tower Inferno Dragon
Inferno Tower Skeletons Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Inferno Tower
Zap Arrows
Mini P.E.K.K.A Skeletons Inferno Tower
Archers
Inferno Tower Skeletons Electro Spirit Zap Archers Mini P.E.K.K.A Inferno Dragon
Arrows Electro Spirit Zap Archers Mini P.E.K.K.A Inferno Tower Inferno Dragon
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Electro Spirit Zap
Archers Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A
Zap Arrows
Zap Archers Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Mini P.E.K.K.A
Zap Archers Arrows Mini P.E.K.K.A
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Electro Spirit
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Zap Archers Arrows
Zap Electro Spirit
Mini P.E.K.K.A
Zap Arrows
Zap Electro Spirit Arrows
Arrows
Zap Electro Spirit Archers
Zap Archers Arrows
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap Electro Spirit
Zap
Zap

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: