My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Dragons Royal Giant Hunter Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Skeleton Dragons Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Hunter
The Log
Skeletons Electro Spirit Royal Giant Hunter Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Skeleton Dragons
Royal Delivery
Skeletons Electro Spirit Skeleton Dragons Hunter Fisherman
Fireball
Skeleton Dragons Hunter Fisherman
Poison
Skeleton Dragons Hunter Fisherman
Lightning
Skeleton Dragons Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Skeleton Dragons Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Skeleton Dragons Fireball Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Fisherman Skeleton Dragons Fireball Hunter Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Fisherman

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant Fireball
Skeleton Dragons
Royal Giant Fisherman
Royal Giant
Fireball Hunter Fisherman Electro Spirit Skeleton Dragons The Log
Fireball
Royal Giant Electro Spirit The Log
Hunter
Royal Giant Fisherman
The Log
Royal Giant Fireball Fisherman
Fisherman
Royal Giant Hunter Skeleton Dragons The Log

Defense Synergies 4 12

Skeletons
Fisherman Electro Spirit Skeleton Dragons Hunter The Log
Electro Spirit
Skeletons Hunter The Log Fisherman
Skeleton Dragons
The Log Skeletons Fireball Hunter Fisherman
Royal Giant
Fireball
The Log Skeleton Dragons
Hunter
Fisherman Skeletons Electro Spirit Skeleton Dragons The Log
The Log
Skeleton Dragons Fireball Skeletons Electro Spirit Hunter Fisherman
Fisherman
Skeletons Hunter Electro Spirit Skeleton Dragons The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Fireball The Log
Hunter Skeletons Skeleton Dragons The Log Fisherman
Hunter Fisherman Skeletons Skeleton Dragons
Hunter Skeletons Skeleton Dragons Fisherman
Fireball The Log
Fireball The Log Skeletons Electro Spirit Skeleton Dragons Hunter
Skeleton Dragons Hunter Electro Spirit Fireball
Electro Spirit Skeleton Dragons Fireball The Log
Hunter Skeletons Fisherman
Skeletons Hunter Fisherman
Skeleton Dragons Skeletons Electro Spirit Fireball Hunter The Log Fisherman
Skeleton Dragons Hunter Fireball
Hunter Skeletons Skeleton Dragons Fireball The Log
Fireball Electro Spirit Skeleton Dragons Hunter The Log
Hunter
Fireball Hunter The Log Fisherman
Skeletons Skeleton Dragons Fireball Hunter Fisherman
Fireball Electro Spirit Skeleton Dragons Hunter The Log Fisherman
Hunter The Log Electro Spirit Skeleton Dragons Fireball Fisherman
Hunter Fisherman
Skeleton Dragons Electro Spirit Fireball Hunter The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Fisherman
Fireball Skeleton Dragons Hunter The Log Fisherman
Skeletons Hunter The Log Fisherman
Hunter Fireball The Log Fisherman
Skeletons Hunter Fisherman
Skeleton Dragons Fireball Skeletons Electro Spirit Hunter
Skeletons Fireball Hunter
Hunter Fisherman
Skeletons Electro Spirit Skeleton Dragons Fireball The Log
Skeletons Skeleton Dragons
Hunter
Fireball The Log
Skeletons Fireball Hunter
Skeleton Dragons Fireball
Skeletons Electro Spirit Skeleton Dragons Fireball Hunter The Log Fisherman
Electro Spirit Skeleton Dragons Fireball Hunter The Log
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Skeleton Dragons The Log
Fireball Skeleton Dragons The Log Fisherman
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log
Fireball Skeleton Dragons The Log
Skeleton Dragons Fireball Electro Spirit Hunter
Skeleton Dragons The Log
Fireball The Log Skeleton Dragons Hunter
Fireball The Log Skeleton Dragons Fisherman
Fireball Fisherman
Skeleton Dragons Fireball The Log Fisherman
Fireball Skeleton Dragons
Skeleton Dragons Fireball Hunter The Log Fisherman
Skeleton Dragons Fireball Fisherman
Skeleton Dragons Fireball The Log Fisherman
Skeleton Dragons Fireball Hunter The Log
Skeleton Dragons Fireball The Log
Fireball
Skeleton Dragons Fisherman
Skeleton Dragons Fireball Hunter The Log Fisherman
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
The Log Fisherman
Skeleton Dragons Fireball The Log
The Log Electro Spirit Skeleton Dragons Fireball Hunter
Fisherman
Fireball The Log Skeleton Dragons Hunter Fisherman
Fireball Skeleton Dragons The Log Fisherman
Fireball Skeleton Dragons The Log Fisherman
Skeleton Dragons Fireball Hunter
Electro Spirit Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball Hunter The Log
Electro Spirit Skeleton Dragons Fireball
Fireball The Log
Electro Spirit Fireball
Fireball Skeleton Dragons Hunter
The Log Fireball
Fireball Skeleton Dragons Hunter
The Log Skeleton Dragons Fireball
Fireball
Skeleton Dragons
Electro Spirit Skeleton Dragons Fireball The Log
Skeleton Dragons Fireball
Fireball The Log

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