My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tesla Elixir Collector X-Bow Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Little Prince
Zap
Skeletons Bomber X-Bow Little Prince
Barbarian Barrel
Skeletons Electro Spirit Bomber Tesla X-Bow Little Prince
The Log
Skeletons Electro Spirit Bomber X-Bow Little Prince
Earthquake
Skeletons Bomber Tesla Elixir Collector X-Bow
Arrows
Skeletons Electro Spirit Bomber Little Prince
Royal Delivery
Skeletons Electro Spirit Bomber Little Prince
Fireball
Bomber Tesla Elixir Collector X-Bow Little Prince
Poison
Bomber Elixir Collector X-Bow Little Prince
Lightning
Tesla Elixir Collector X-Bow Little Prince
Rocket
Elixir Collector X-Bow Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Collector

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Little Prince Tesla Fireball Elixir Collector X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bomber Little Prince

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball X-Bow
Bomber
X-Bow
Tesla
Fireball
X-Bow Electro Spirit Little Prince
Elixir Collector
X-Bow
Fireball Electro Spirit Bomber
Little Prince
Fireball

Defense Synergies 4 9

Skeletons
Tesla X-Bow Electro Spirit Bomber Little Prince
Electro Spirit
Skeletons Little Prince
Bomber
Skeletons Tesla X-Bow
Tesla
Skeletons X-Bow Bomber Fireball Little Prince
Fireball
X-Bow Tesla Little Prince
Elixir Collector
X-Bow
Skeletons Tesla Fireball Bomber
Little Prince
Skeletons Electro Spirit Tesla Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball X-Bow
Skeletons Bomber Tesla X-Bow
Tesla Skeletons Bomber
Tesla Skeletons Bomber
Bomber Fireball X-Bow
Fireball Skeletons Electro Spirit Bomber Tesla X-Bow
Tesla Electro Spirit Fireball X-Bow Little Prince
Electro Spirit Tesla Fireball X-Bow
Tesla Skeletons X-Bow
Skeletons Bomber Tesla Little Prince
Skeletons Electro Spirit Bomber Tesla Fireball X-Bow
Tesla Fireball
Tesla Skeletons Bomber Fireball X-Bow
Bomber Fireball Electro Spirit Tesla X-Bow
Tesla X-Bow
Tesla Fireball X-Bow
Tesla Skeletons Bomber Fireball X-Bow
Tesla Fireball Electro Spirit Bomber X-Bow Little Prince
Electro Spirit Bomber Tesla Fireball Little Prince
Tesla
Bomber Electro Spirit Tesla Fireball Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball X-Bow
Fireball Bomber Tesla X-Bow
Skeletons
Tesla Fireball X-Bow
Skeletons Tesla
Fireball Skeletons Electro Spirit Tesla
Skeletons Tesla Fireball
Tesla
Skeletons Electro Spirit Fireball X-Bow
Skeletons Tesla
Tesla
Fireball
Skeletons Tesla Fireball
Bomber Tesla Fireball
Tesla Skeletons Electro Spirit Bomber Fireball X-Bow Little Prince
Electro Spirit Bomber Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Bomber Fireball
Fireball Electro Spirit
Bomber
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball
Fireball
Fireball X-Bow
Fireball X-Bow
X-Bow Bomber Fireball
Fireball X-Bow
Fireball
Bomber
Bomber Fireball X-Bow
Bomber Fireball X-Bow Little Prince
Fireball X-Bow
Fireball
X-Bow
Fireball X-Bow
Electro Spirit Bomber Fireball Little Prince
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow
Fireball X-Bow Little Prince
Electro Spirit Fireball
Fireball
Bomber Fireball X-Bow
Electro Spirit Fireball
Fireball
Electro Spirit Fireball X-Bow
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Electro Spirit Fireball
Fireball
Fireball X-Bow Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: