My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Royal Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Royal Giant
Barbarian Barrel
Skeletons Electro Spirit Firecracker
The Log
Skeletons Electro Spirit Firecracker Royal Giant
Earthquake
Skeletons Firecracker
Arrows
Skeletons Electro Spirit Bats Firecracker
Royal Delivery
Skeletons Electro Spirit Bats Firecracker
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats The Log Firecracker Void Monk Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bats The Log

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Royal Giant
Bats
Royal Giant Firecracker
Firecracker
Royal Giant Bats Monk
Royal Giant
Bats Firecracker Electro Spirit Void The Log Monk
Void
Royal Giant
The Log
Royal Giant
Monk
Firecracker Royal Giant

Defense Synergies 1 8

Skeletons
Electro Spirit Bats Firecracker The Log Monk
Electro Spirit
Skeletons The Log
Bats
Skeletons Firecracker The Log
Firecracker
The Log Skeletons Bats
Royal Giant
Void
The Log
Firecracker Skeletons Electro Spirit Bats
Monk
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Void The Log
Skeletons Bats Firecracker The Log Monk
Skeletons Bats Void
Skeletons Bats Firecracker Monk
Firecracker The Log Monk
The Log Skeletons Electro Spirit Bats Firecracker
Bats Electro Spirit Firecracker Void
Electro Spirit Void The Log Monk
Skeletons
Skeletons Firecracker
Bats Skeletons Electro Spirit Firecracker The Log
Bats Firecracker
Skeletons Bats The Log
Electro Spirit Bats Firecracker The Log
Monk The Log
Skeletons Bats Firecracker
Electro Spirit Bats Firecracker The Log
The Log Electro Spirit Bats Firecracker
Electro Spirit Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void
Void Firecracker The Log Monk
Skeletons Bats The Log
Bats The Log Monk
Skeletons
Firecracker Skeletons Electro Spirit Bats Monk
Skeletons Bats Void
Void Skeletons Electro Spirit Bats Firecracker The Log Monk
Skeletons
Bats
Monk Void The Log
Skeletons
Firecracker
Skeletons Electro Spirit Bats Firecracker The Log Monk
Bats Electro Spirit Firecracker The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker The Log Monk
Firecracker Void Monk The Log
Void The Log
Firecracker Void The Log
Firecracker The Log
Firecracker Electro Spirit Bats Monk
Firecracker The Log
The Log Firecracker
Void The Log Monk Firecracker
Bats Void
Firecracker Void Monk The Log
Void Monk Firecracker
Firecracker Void The Log
Firecracker Void Monk
Firecracker The Log
Firecracker The Log
Firecracker The Log
Monk
Bats
Void Firecracker The Log Monk
Firecracker The Log Monk
Void The Log Monk
Void
Void The Log Monk
Void The Log Monk
Firecracker The Log Electro Spirit
Firecracker Void The Log Monk
Void The Log Monk
Void Firecracker The Log
Bats Firecracker
Electro Spirit Bats Firecracker Void
Void
Void The Log
Void Electro Spirit Firecracker Monk
Firecracker The Log Monk
Electro Spirit Bats Void
Firecracker Monk
The Log
Void Firecracker
The Log Firecracker
Void Monk
Firecracker
Electro Spirit Bats Firecracker The Log
Firecracker Bats Void
Void Firecracker The Log Monk

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