My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Balloon
Giant Snowball
Skeletons Bats Musketeer Balloon Lumberjack
Zap
Skeletons Bats Balloon
Barbarian Barrel
Skeletons Electro Spirit Tesla Musketeer Lumberjack
The Log
Skeletons Electro Spirit Musketeer Lumberjack
Earthquake
Skeletons Tesla
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Musketeer Balloon Lumberjack
Fireball
Tesla Musketeer Balloon Lumberjack
Poison
Bats Musketeer Balloon
Lightning
Tesla Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Arrows Tesla Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Arrows

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Balloon Lumberjack
Bats
Balloon Lumberjack
Arrows
Balloon Lumberjack
Tesla
Musketeer
Balloon Lumberjack
Balloon
Bats Arrows Lumberjack Electro Spirit Musketeer
Lumberjack
Balloon Electro Spirit Bats Arrows Musketeer

Defense Synergies 4 9

Skeletons
Tesla Musketeer Electro Spirit Bats Lumberjack
Electro Spirit
Skeletons Lumberjack
Bats
Skeletons Tesla Musketeer Lumberjack
Arrows
Tesla Lumberjack
Tesla
Skeletons Musketeer Bats Arrows
Musketeer
Skeletons Tesla Lumberjack Bats
Balloon
Lumberjack
Musketeer Skeletons Electro Spirit Bats Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer
Lumberjack Skeletons Bats Tesla Musketeer
Tesla Lumberjack Skeletons Bats Musketeer
Tesla Lumberjack Skeletons Bats Musketeer
Arrows Lumberjack
Arrows Skeletons Electro Spirit Bats Tesla Musketeer Lumberjack
Bats Tesla Musketeer Electro Spirit Arrows
Electro Spirit Arrows Tesla Musketeer
Tesla Skeletons Musketeer Lumberjack
Skeletons Tesla Musketeer Lumberjack
Bats Skeletons Electro Spirit Arrows Tesla Musketeer Lumberjack
Arrows Tesla Musketeer Bats
Tesla Lumberjack Skeletons Bats Musketeer
Electro Spirit Bats Arrows Tesla Lumberjack
Tesla Lumberjack
Tesla Lumberjack
Tesla Skeletons Bats Arrows Musketeer Lumberjack
Arrows Tesla Electro Spirit Bats Musketeer Lumberjack
Arrows Electro Spirit Bats Tesla Musketeer Lumberjack
Tesla Musketeer Lumberjack
Electro Spirit Bats Arrows Tesla Musketeer Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Tesla
Arrows Tesla Musketeer Lumberjack
Lumberjack Skeletons Bats Musketeer
Lumberjack Bats Tesla Musketeer
Skeletons Tesla Musketeer Lumberjack
Arrows Skeletons Electro Spirit Bats Tesla Musketeer
Skeletons Bats Tesla Musketeer Lumberjack
Tesla Lumberjack
Skeletons Electro Spirit Bats
Skeletons Tesla Musketeer
Bats Tesla Musketeer Lumberjack
Arrows
Skeletons Tesla Lumberjack
Tesla Musketeer
Tesla Skeletons Electro Spirit Bats Musketeer Lumberjack
Bats Arrows Electro Spirit Tesla Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows
Arrows Electro Spirit Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Musketeer Lumberjack
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Bats
Arrows Musketeer
Arrows
Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Electro Spirit
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Bats Arrows Musketeer
Electro Spirit Bats Musketeer
Arrows Musketeer
Electro Spirit Arrows
Arrows
Electro Spirit Bats Musketeer
Arrows Musketeer
Arrows
Musketeer Lumberjack
Arrows Musketeer
Arrows
Musketeer
Electro Spirit Bats Musketeer
Bats Musketeer
Musketeer

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