My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Knight Tesla Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers Battle Ram
Giant Snowball
Skeletons Archers Battle Ram
Zap
Skeletons Archers Battle Ram
Barbarian Barrel
Skeletons Electro Spirit Archers Knight Tesla Battle Ram
The Log
Skeletons Electro Spirit Archers Battle Ram
Earthquake
Skeletons Archers Tesla
Arrows
Skeletons Electro Spirit Archers
Royal Delivery
Skeletons Electro Spirit Archers Knight Battle Ram
Fireball
Archers Tesla Battle Ram
Poison
Archers
Lightning
Knight Tesla Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Archers Arrows Knight Tesla Fireball Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Archers Arrows

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Fireball Battle Ram
Archers
Knight Arrows Battle Ram
Arrows
Fireball Archers Knight Battle Ram
Knight
Archers Battle Ram Arrows Fireball
Tesla
Fireball
Arrows Electro Spirit Knight Battle Ram
Battle Ram
Knight Electro Spirit Archers Arrows Fireball

Defense Synergies 3 9

Skeletons
Tesla Electro Spirit Archers Knight
Electro Spirit
Skeletons
Archers
Knight Skeletons Tesla
Arrows
Knight Tesla Fireball
Knight
Archers Tesla Skeletons Arrows Fireball
Tesla
Skeletons Knight Archers Arrows Fireball
Fireball
Arrows Knight Tesla
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Skeletons Knight Tesla
Tesla Skeletons Archers Knight
Tesla Skeletons Knight
Arrows Fireball
Arrows Fireball Skeletons Electro Spirit Archers Tesla
Tesla Electro Spirit Archers Arrows Fireball
Electro Spirit Arrows Tesla Fireball
Tesla Skeletons
Knight Skeletons Archers Tesla
Archers Skeletons Electro Spirit Arrows Knight Tesla Fireball
Arrows Tesla Archers Fireball
Tesla Skeletons Knight Fireball
Fireball Electro Spirit Arrows Tesla
Knight Tesla
Tesla Fireball
Tesla Skeletons Arrows Knight Fireball
Arrows Tesla Fireball Electro Spirit Archers Knight
Arrows Electro Spirit Archers Knight Tesla Fireball
Tesla
Electro Spirit Archers Arrows Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Archers Tesla Fireball
Fireball Archers Arrows Knight Tesla
Skeletons Knight
Knight Tesla Fireball
Skeletons Knight Tesla
Arrows Fireball Skeletons Electro Spirit Archers Tesla
Skeletons Archers Knight Tesla Fireball
Knight Tesla
Skeletons Electro Spirit Knight Fireball
Skeletons Tesla
Knight Tesla
Arrows Fireball
Skeletons Knight Tesla Fireball
Archers Tesla Fireball
Tesla Skeletons Electro Spirit Archers Knight Fireball
Arrows Electro Spirit Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight
Arrows Fireball
Arrows Fireball
Arrows Knight Fireball
Fireball Arrows
Arrows Fireball Electro Spirit
Archers Arrows
Arrows Fireball
Arrows Fireball
Fireball
Arrows Knight Fireball
Fireball Archers Arrows
Knight Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball
Archers Arrows Fireball
Arrows Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Electro Spirit Fireball
Arrows Fireball
Fireball Arrows
Fireball Arrows
Archers Arrows Fireball
Electro Spirit Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Fireball
Arrows Fireball
Electro Spirit Archers Fireball
Fireball Archers Arrows
Arrows Fireball
Fireball Knight
Arrows Fireball
Arrows Fireball
Electro Spirit Fireball
Fireball
Fireball

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