My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Mini P.E.K.K.A Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Hogs
Giant Snowball
Skeletons Cannon Barbarians Dart Goblin Royal Hogs
Zap
Skeletons Cannon Dart Goblin Royal Hogs
Barbarian Barrel
Skeletons Cannon Barbarians Dart Goblin Royal Hogs Electro Wizard
The Log
Skeletons Cannon Barbarians Dart Goblin Mini P.E.K.K.A Royal Hogs
Earthquake
Skeletons Cannon Barbarians Royal Hogs
Arrows
Skeletons Dart Goblin Royal Hogs
Royal Delivery
Skeletons Barbarians Dart Goblin Mini P.E.K.K.A Royal Hogs Electro Wizard
Fireball
Cannon Barbarians Dart Goblin Royal Hogs Electro Wizard
Poison
Cannon Barbarians Dart Goblin Royal Hogs Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Electro Wizard
Rocket
Barbarians Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Cannon Dart Goblin Void Mini P.E.K.K.A Electro Wizard Barbarians Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Cannon Dart Goblin Void

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Cannon
Barbarians
Dart Goblin
Royal Hogs
Mini P.E.K.K.A
Royal Hogs Electro Wizard
Royal Hogs
Dart Goblin Mini P.E.K.K.A Electro Wizard
Void
Electro Wizard
Mini P.E.K.K.A Royal Hogs

Defense Synergies 3 7

Skeletons
Cannon Dart Goblin Mini P.E.K.K.A Electro Wizard
Cannon
Skeletons Dart Goblin Mini P.E.K.K.A Electro Wizard
Barbarians
Dart Goblin
Skeletons Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Skeletons Cannon Dart Goblin
Royal Hogs
Void
Electro Wizard
Mini P.E.K.K.A Skeletons Cannon Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin Void Electro Wizard
Barbarians Mini P.E.K.K.A Skeletons Cannon Dart Goblin Electro Wizard
Cannon Barbarians Mini P.E.K.K.A Skeletons Dart Goblin Void Electro Wizard
Cannon Barbarians Mini P.E.K.K.A Skeletons Dart Goblin Electro Wizard
Barbarians Mini P.E.K.K.A
Skeletons Cannon Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Cannon Void
Cannon Barbarians Dart Goblin Void Electro Wizard
Cannon Barbarians Mini P.E.K.K.A Skeletons
Skeletons Cannon Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard
Barbarians Dart Goblin Electro Wizard Skeletons Cannon
Dart Goblin Electro Wizard
Cannon Barbarians Mini P.E.K.K.A Skeletons Electro Wizard
Cannon Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard
Barbarians Mini P.E.K.K.A Cannon Electro Wizard
Barbarians Cannon Mini P.E.K.K.A Electro Wizard
Barbarians Skeletons Cannon Mini P.E.K.K.A Electro Wizard
Cannon Barbarians Dart Goblin Electro Wizard
Cannon Barbarians Dart Goblin Electro Wizard
Barbarians Mini P.E.K.K.A Cannon Dart Goblin Electro Wizard
Cannon Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeletons Void Electro Wizard
Void Electro Wizard Mini P.E.K.K.A
Barbarians Skeletons Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Barbarians Electro Wizard
Barbarians Skeletons Cannon Mini P.E.K.K.A
Skeletons Dart Goblin Electro Wizard
Mini P.E.K.K.A Skeletons Barbarians Dart Goblin Void Electro Wizard
Mini P.E.K.K.A Barbarians
Void Electro Wizard Skeletons Barbarians Mini P.E.K.K.A
Skeletons Cannon Barbarians Dart Goblin
Barbarians Dart Goblin Mini P.E.K.K.A
Barbarians Void Electro Wizard
Barbarians Mini P.E.K.K.A Skeletons Cannon
Cannon Barbarians Dart Goblin
Barbarians Electro Wizard Skeletons Dart Goblin Mini P.E.K.K.A
Cannon Barbarians Dart Goblin Mini P.E.K.K.A Electro Wizard
Cannon Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Dart Goblin
Void Dart Goblin Electro Wizard
Dart Goblin Void
Barbarians Dart Goblin Void
Dart Goblin
Dart Goblin
Dart Goblin
Void Dart Goblin
Mini P.E.K.K.A Void Electro Wizard
Void Dart Goblin Electro Wizard
Void Dart Goblin
Dart Goblin Void
Dart Goblin Void
Dart Goblin
Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Void Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin
Void
Void
Void
Barbarians Void
Void Dart Goblin Electro Wizard
Void
Void Dart Goblin
Dart Goblin Electro Wizard
Electro Wizard Dart Goblin Void
Mini P.E.K.K.A Void
Void Dart Goblin
Void Electro Wizard
Electro Wizard Barbarians Dart Goblin Void
Dart Goblin Electro Wizard
Void Dart Goblin Mini P.E.K.K.A Electro Wizard
Dart Goblin
Void
Dart Goblin
Dart Goblin Electro Wizard
Dart Goblin Void Electro Wizard
Void Dart Goblin Electro Wizard

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