My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tesla Wizard Balloon Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Balloon Prince
Giant Snowball
Skeletons Bomber Balloon
Zap
Skeletons Bomber Balloon Prince
Barbarian Barrel
Skeletons Bomber Tesla Wizard
The Log
Skeletons Bomber Prince
Earthquake
Skeletons Bomber Tesla
Arrows
Skeletons Bomber
Royal Delivery
Skeletons Bomber Wizard Balloon Prince
Fireball
Bomber Tesla Wizard Balloon
Poison
Bomber Wizard Balloon
Lightning
Tesla Wizard Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Rage Tesla Wizard Balloon Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Rage Tesla

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Prince Mega Knight
Tesla
Wizard
Rage Balloon Prince Mega Knight
Rage
Balloon Wizard Prince
Balloon
Rage Wizard Mega Knight
Prince
Mega Knight Bomber Wizard Rage
Mega Knight
Prince Bomber Wizard Balloon

Defense Synergies 1 8

Skeletons
Tesla Bomber Wizard Prince
Bomber
Skeletons Tesla
Tesla
Skeletons Bomber Wizard Prince
Wizard
Skeletons Tesla Prince Mega Knight
Rage
Balloon
Prince
Skeletons Tesla Wizard
Mega Knight
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Wizard
Skeletons Bomber Tesla Prince Mega Knight
Tesla Prince Mega Knight Skeletons Bomber
Tesla Prince Skeletons Bomber Mega Knight
Bomber Prince Mega Knight
Skeletons Bomber Tesla Mega Knight
Tesla Wizard
Tesla Mega Knight
Tesla Skeletons Prince
Skeletons Bomber Tesla Prince Mega Knight
Skeletons Bomber Tesla Wizard Mega Knight
Tesla Wizard
Tesla Prince Mega Knight Skeletons Bomber Wizard
Bomber Wizard Mega Knight Tesla Prince
Tesla Prince Mega Knight
Tesla Prince Mega Knight
Tesla Wizard Mega Knight Skeletons Bomber Prince
Tesla Mega Knight Bomber Wizard Prince
Wizard Bomber Tesla Mega Knight
Tesla Prince
Bomber Wizard Mega Knight Tesla Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Tesla Prince
Bomber Tesla Wizard Prince Mega Knight
Mega Knight Skeletons Prince
Prince Mega Knight Tesla
Skeletons Tesla Prince Mega Knight
Wizard Skeletons Tesla
Prince Skeletons Tesla
Mega Knight Tesla Prince
Mega Knight Skeletons Prince
Skeletons Tesla
Mega Knight Tesla Prince
Mega Knight Prince
Prince Mega Knight Skeletons Tesla Wizard
Wizard Bomber Tesla Mega Knight
Tesla Skeletons Bomber Prince
Mega Knight Bomber Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Prince
Bomber Wizard Mega Knight
Wizard
Bomber Wizard
Wizard
Wizard
Prince
Wizard Prince
Wizard
Prince
Bomber Wizard
Wizard Mega Knight
Bomber
Bomber Wizard Prince Mega Knight
Bomber Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Bomber Wizard Mega Knight
Wizard
Wizard Prince Mega Knight
Wizard
Wizard
Bomber Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Wizard
Wizard Prince Mega Knight
Bomber Wizard
Prince Mega Knight
Prince Mega Knight

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