My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Wizard Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Goblin Gang
Giant Snowball
Skeletons Bomber Goblin Gang Lumberjack
Zap
Skeletons Bomber Goblin Gang
Barbarian Barrel
Skeletons Bomber Goblin Gang Wizard Lumberjack
The Log
Skeletons Bomber Goblin Gang Lumberjack
Earthquake
Skeletons Bomber Goblin Gang
Arrows
Skeletons Bomber Goblin Gang
Royal Delivery
Skeletons Bomber Goblin Gang Wizard Lumberjack
Fireball
Bomber Goblin Gang Wizard Lumberjack
Poison
Bomber Goblin Gang Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Goblin Gang Fireball Lumberjack Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Goblin Gang

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Golem Lumberjack
Goblin Gang
Golem
Fireball
Golem The Log
Wizard
Golem Lumberjack
Golem
Bomber Fireball Goblin Gang Wizard The Log Lumberjack
The Log
Fireball Golem Lumberjack
Lumberjack
Bomber Wizard Golem The Log

Defense Synergies 1 11

Skeletons
Bomber Wizard The Log Lumberjack
Bomber
Skeletons The Log
Goblin Gang
The Log Lumberjack
Fireball
The Log Lumberjack
Wizard
Skeletons The Log Lumberjack
Golem
The Log
Fireball Skeletons Bomber Goblin Gang Wizard Lumberjack
Lumberjack
Skeletons Goblin Gang Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Wizard The Log
Lumberjack Skeletons Bomber Goblin Gang The Log
Goblin Gang Lumberjack Skeletons Bomber
Lumberjack Skeletons Bomber Goblin Gang
Bomber Fireball The Log Lumberjack
Goblin Gang Fireball The Log Skeletons Bomber Lumberjack
Goblin Gang Fireball Wizard
Fireball The Log
Skeletons Goblin Gang Lumberjack
Goblin Gang Skeletons Bomber Lumberjack
Goblin Gang Skeletons Bomber Fireball Wizard The Log Lumberjack
Goblin Gang Fireball Wizard
Lumberjack Skeletons Bomber Goblin Gang Fireball Wizard The Log
Bomber Fireball Wizard Goblin Gang The Log Lumberjack
Goblin Gang Lumberjack
Goblin Gang Fireball The Log Lumberjack
Wizard Skeletons Bomber Goblin Gang Fireball Lumberjack
Fireball Bomber Goblin Gang Wizard The Log Lumberjack
Wizard The Log Bomber Fireball Lumberjack
Lumberjack
Bomber Goblin Gang Wizard Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Skeletons Fireball
Fireball Bomber Goblin Gang Wizard The Log Lumberjack
Goblin Gang Lumberjack Skeletons The Log
Goblin Gang Lumberjack Fireball The Log
Skeletons Goblin Gang Lumberjack
Fireball Wizard Skeletons Goblin Gang
Goblin Gang Skeletons Fireball Lumberjack
Lumberjack
Skeletons Fireball The Log
Skeletons Goblin Gang
Lumberjack
Fireball The Log
Skeletons Goblin Gang Fireball Wizard Lumberjack
Wizard Bomber Fireball
Goblin Gang Skeletons Bomber Fireball The Log Lumberjack
Bomber Fireball Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard
Bomber Wizard The Log
Fireball The Log Wizard
Fireball The Log Wizard
Goblin Gang Fireball Lumberjack
Fireball Wizard The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball The Log
Bomber Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bomber
Bomber Fireball Wizard The Log
Bomber Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Fireball The Log
The Log Bomber Fireball Wizard
Fireball The Log Wizard
Fireball Wizard The Log
Fireball The Log
Fireball Wizard
Fireball Wizard
Fireball
Bomber Fireball Wizard The Log
Fireball
Fireball Wizard The Log
Goblin Gang Fireball
Fireball Wizard
The Log Fireball
Fireball Goblin Gang Wizard Lumberjack
The Log Bomber Fireball Wizard
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log

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