My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Firecracker Musketeer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Ram Rider
Giant Snowball
Skeletons Bomber Cannon Musketeer Ram Rider
Zap
Skeletons Bomber Cannon Firecracker Ram Rider
Barbarian Barrel
Skeletons Bomber Cannon Firecracker Musketeer
The Log
Skeletons Bomber Cannon Firecracker Musketeer Ram Rider
Earthquake
Skeletons Bomber Cannon Firecracker
Arrows
Skeletons Bomber Firecracker
Royal Delivery
Skeletons Bomber Firecracker Musketeer Ram Rider
Fireball
Bomber Cannon Firecracker Musketeer Ram Rider
Poison
Bomber Cannon Firecracker Musketeer
Lightning
Cannon Musketeer Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Firecracker Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Arrows Cannon Firecracker Earthquake Musketeer Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bomber Arrows Cannon

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Ram Rider
Arrows
Earthquake Ram Rider
Cannon
Firecracker
Earthquake Ram Rider
Earthquake
Arrows Firecracker Ram Rider
Musketeer
Ram Rider
Ram Rider
Bomber Arrows Firecracker Earthquake Musketeer

Defense Synergies 3 11

Skeletons
Cannon Musketeer Bomber Firecracker Earthquake Ram Rider
Bomber
Skeletons Cannon
Arrows
Cannon
Cannon
Skeletons Musketeer Bomber Arrows Firecracker Earthquake
Firecracker
Skeletons Cannon Earthquake Musketeer
Earthquake
Skeletons Cannon Firecracker
Musketeer
Skeletons Cannon Firecracker Ram Rider
Ram Rider
Skeletons Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Cannon Firecracker Musketeer Ram Rider
Skeletons Bomber Cannon Firecracker Musketeer Ram Rider
Cannon Ram Rider Skeletons Bomber Musketeer
Cannon Skeletons Bomber Firecracker Musketeer Ram Rider
Bomber Arrows Firecracker Earthquake
Arrows Skeletons Bomber Cannon Firecracker Earthquake Musketeer
Musketeer Ram Rider Arrows Cannon Firecracker
Earthquake Arrows Cannon Musketeer Ram Rider
Cannon Skeletons Musketeer
Skeletons Bomber Cannon Firecracker Musketeer
Skeletons Bomber Arrows Cannon Firecracker Earthquake Musketeer Ram Rider
Arrows Musketeer Firecracker Ram Rider
Cannon Skeletons Bomber Earthquake Musketeer Ram Rider
Bomber Arrows Cannon Firecracker Earthquake
Cannon Ram Rider
Cannon Ram Rider
Skeletons Bomber Arrows Cannon Firecracker Musketeer
Arrows Cannon Bomber Firecracker Musketeer Ram Rider
Arrows Earthquake Bomber Cannon Firecracker Musketeer Ram Rider
Cannon Musketeer Ram Rider
Bomber Arrows Cannon Firecracker Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons
Bomber Arrows Firecracker Musketeer
Skeletons Musketeer Ram Rider
Musketeer Ram Rider
Skeletons Cannon Musketeer Ram Rider
Arrows Firecracker Skeletons Musketeer Ram Rider
Skeletons Musketeer Ram Rider
Skeletons Firecracker
Skeletons Cannon Musketeer
Musketeer
Arrows
Skeletons Cannon Ram Rider
Bomber Cannon Firecracker Musketeer
Skeletons Bomber Firecracker Musketeer
Arrows Bomber Cannon Firecracker Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Musketeer
Arrows Firecracker Musketeer Ram Rider
Earthquake Arrows
Earthquake Arrows Firecracker Musketeer
Bomber Arrows Firecracker Earthquake
Arrows Firecracker Musketeer Ram Rider
Bomber Arrows Firecracker Earthquake Musketeer
Arrows Earthquake Firecracker Ram Rider
Arrows Firecracker Ram Rider
Musketeer
Firecracker Arrows Earthquake Musketeer Ram Rider
Arrows Firecracker Musketeer
Earthquake Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Earthquake Bomber Arrows Firecracker Musketeer
Earthquake Arrows Firecracker Musketeer
Arrows Earthquake
Bomber
Bomber Arrows Firecracker Earthquake Musketeer
Bomber Arrows Firecracker Earthquake
Earthquake Musketeer
Arrows
Musketeer
Earthquake Arrows Musketeer
Arrows Firecracker Earthquake Bomber
Arrows Firecracker Earthquake Musketeer Ram Rider
Arrows Musketeer Ram Rider
Arrows Firecracker Musketeer
Arrows Firecracker Musketeer
Firecracker Musketeer
Bomber Arrows Earthquake Musketeer
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake Musketeer
Arrows Firecracker Musketeer Ram Rider
Arrows
Firecracker Musketeer
Arrows Bomber Firecracker Earthquake Musketeer
Arrows
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer
Firecracker Musketeer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: