My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tesla Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Elite Barbarians
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats
Barbarian Barrel
Skeletons Tesla Elite Barbarians Valkyrie Wizard
The Log
Skeletons Elite Barbarians
Earthquake
Skeletons Tesla
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Elite Barbarians Valkyrie Wizard
Fireball
Tesla Elite Barbarians Wizard
Poison
Bats Wizard
Lightning
Tesla Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Tesla Valkyrie Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Zap Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Bats Valkyrie Freeze
Tesla
Elite Barbarians
Zap Valkyrie Bats Wizard
Valkyrie
Bats Elite Barbarians Zap Wizard
Wizard
Elite Barbarians Valkyrie
Freeze
Zap

Defense Synergies 2 17

Skeletons
Tesla Bats Zap Elite Barbarians Wizard
Bats
Skeletons Zap Tesla Valkyrie Freeze
Zap
Skeletons Bats Tesla Elite Barbarians Valkyrie
Tesla
Skeletons Bats Zap Valkyrie Wizard
Elite Barbarians
Valkyrie Skeletons Zap Wizard
Valkyrie
Elite Barbarians Bats Zap Tesla Wizard Freeze
Wizard
Skeletons Tesla Elite Barbarians Valkyrie Freeze
Freeze
Bats Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard
Elite Barbarians Skeletons Bats Zap Tesla Valkyrie
Tesla Skeletons Bats Elite Barbarians Valkyrie Freeze
Tesla Elite Barbarians Skeletons Bats Valkyrie
Elite Barbarians Valkyrie
Freeze Skeletons Bats Zap Tesla Valkyrie
Bats Tesla Zap Wizard Freeze
Zap Tesla Valkyrie
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla Valkyrie
Bats Valkyrie Skeletons Zap Tesla Wizard Freeze
Tesla Bats Zap Wizard
Tesla Skeletons Bats Zap Elite Barbarians Valkyrie Wizard Freeze
Valkyrie Wizard Bats Zap Tesla Freeze
Elite Barbarians Tesla
Zap Tesla Elite Barbarians Freeze
Tesla Wizard Skeletons Bats Elite Barbarians Valkyrie
Tesla Bats Zap Elite Barbarians Valkyrie Wizard
Zap Valkyrie Wizard Freeze Bats Tesla
Tesla Elite Barbarians
Valkyrie Wizard Bats Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Tesla Elite Barbarians
Zap Tesla Elite Barbarians Valkyrie Wizard
Skeletons Bats Zap Elite Barbarians Valkyrie
Valkyrie Bats Zap Tesla Elite Barbarians
Skeletons Tesla Elite Barbarians Valkyrie
Wizard Skeletons Bats Zap Tesla Freeze
Skeletons Bats Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie
Zap Freeze Skeletons Bats Elite Barbarians Valkyrie
Skeletons Tesla
Bats Tesla Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Skeletons Tesla Valkyrie Wizard
Wizard Tesla Valkyrie
Tesla Elite Barbarians Skeletons Bats Zap Valkyrie Freeze
Bats Valkyrie Zap Tesla Elite Barbarians Wizard Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Freeze
Zap
Valkyrie Freeze
Wizard Zap Valkyrie
Wizard Bats Zap Freeze
Wizard
Zap Wizard Freeze
Zap Wizard
Bats Elite Barbarians
Zap Valkyrie Wizard
Zap Wizard
Elite Barbarians
Freeze
Zap Elite Barbarians
Zap Wizard
Wizard
Freeze
Bats
Zap Wizard
Zap Valkyrie Wizard
Wizard
Zap
Zap Freeze Valkyrie Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard Freeze
Elite Barbarians
Zap Wizard
Zap Freeze
Wizard
Zap Bats Freeze
Zap Wizard
Freeze
Valkyrie Wizard
Zap Wizard
Zap
Elite Barbarians
Zap Bats Elite Barbarians Freeze
Bats Zap
Zap Freeze

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