My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Witch
Zap
Skeletons Bats Firecracker Witch
Barbarian Barrel
Skeletons Firecracker Valkyrie Wizard Witch
The Log
Skeletons Firecracker Witch
Earthquake
Skeletons Firecracker Witch
Arrows
Skeletons Bats Firecracker Witch
Royal Delivery
Skeletons Bats Firecracker Valkyrie Wizard Witch P.E.K.K.A
Fireball
Firecracker Wizard Witch
Poison
Bats Firecracker Wizard Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Firecracker Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Valkyrie Witch
Firecracker
Zap Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Firecracker Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A
Witch
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Valkyrie Wizard Witch

Defense Synergies 1 19

Skeletons
Bats Zap Firecracker Wizard Witch P.E.K.K.A
Bats
Skeletons Zap Firecracker Valkyrie P.E.K.K.A
Zap
Skeletons Bats Firecracker Valkyrie Witch P.E.K.K.A
Firecracker
Valkyrie Skeletons Bats Zap P.E.K.K.A
Valkyrie
Firecracker Bats Zap Wizard Witch P.E.K.K.A
Wizard
Skeletons Valkyrie P.E.K.K.A
Witch
Skeletons Zap Valkyrie
P.E.K.K.A
Skeletons Bats Zap Firecracker Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard
P.E.K.K.A Skeletons Bats Zap Firecracker Valkyrie Witch
Witch P.E.K.K.A Skeletons Bats Valkyrie
Witch P.E.K.K.A Skeletons Bats Firecracker Valkyrie
Firecracker Valkyrie P.E.K.K.A
Skeletons Bats Zap Firecracker Valkyrie
Bats Zap Firecracker Wizard Witch
Zap Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeletons
Skeletons Firecracker Valkyrie
Bats Valkyrie Witch Skeletons Zap Firecracker Wizard
Bats Zap Firecracker Wizard Witch
P.E.K.K.A Skeletons Bats Zap Valkyrie Wizard Witch
Valkyrie Wizard Bats Zap Firecracker Witch P.E.K.K.A
P.E.K.K.A
Zap P.E.K.K.A
Wizard Skeletons Bats Firecracker Valkyrie Witch P.E.K.K.A
Bats Zap Firecracker Valkyrie Wizard Witch
Zap Valkyrie Wizard Witch Bats Firecracker
P.E.K.K.A
Valkyrie Wizard Bats Firecracker Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap Witch P.E.K.K.A
Zap Firecracker Valkyrie Wizard
P.E.K.K.A Skeletons Bats Zap Valkyrie Witch
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Skeletons Valkyrie Witch
Firecracker Wizard Skeletons Bats Zap Witch
P.E.K.K.A Skeletons Bats Valkyrie Witch
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Skeletons Bats Firecracker Valkyrie Witch
Witch P.E.K.K.A Skeletons
P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Zap Valkyrie
P.E.K.K.A Skeletons Valkyrie Wizard Witch
Wizard Firecracker Valkyrie Witch
Witch Skeletons Bats Zap Firecracker Valkyrie P.E.K.K.A
Bats Valkyrie Zap Firecracker Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker Zap
Firecracker Valkyrie
Wizard Zap Firecracker Valkyrie
Firecracker Wizard Bats Zap Witch
Firecracker Wizard Witch
Zap Firecracker Wizard
Zap Firecracker Wizard
Bats
Firecracker Zap Valkyrie Wizard
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard Witch
Firecracker Wizard
Bats
Zap Firecracker Wizard
Zap Firecracker Valkyrie Wizard Witch
Wizard
Zap
Zap Firecracker Valkyrie Wizard Witch
Witch
Firecracker Zap Wizard Witch
Zap Wizard Witch
Zap Firecracker
Bats Zap Firecracker Wizard Witch
Zap Bats Firecracker Wizard Witch
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Bats Witch
Zap Firecracker Wizard Witch
Firecracker Valkyrie Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch

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