My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Valkyrie Wizard Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Valkyrie Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Ram Rider
Giant Snowball
Skeletons Bats Dart Goblin Ram Rider
Zap
Skeletons Bats Dart Goblin Ram Rider
Barbarian Barrel
Skeletons Dart Goblin Valkyrie Wizard Magic Archer
The Log
Skeletons Dart Goblin Ram Rider
Earthquake
Skeletons
Arrows
Skeletons Bats Dart Goblin
Royal Delivery
Skeletons Bats Dart Goblin Valkyrie Wizard Magic Archer Ram Rider
Fireball
Dart Goblin Wizard Magic Archer Ram Rider
Poison
Bats Dart Goblin Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer Ram Rider
Rocket
Valkyrie Wizard Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Dart Goblin Valkyrie Magic Archer Wizard Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Dart Goblin

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Valkyrie Zap Ram Rider
Zap
Ram Rider Bats Dart Goblin Valkyrie Magic Archer
Dart Goblin
Valkyrie Zap Ram Rider
Valkyrie
Bats Dart Goblin Zap Wizard Magic Archer Ram Rider
Wizard
Valkyrie Ram Rider
Magic Archer
Ram Rider Zap Valkyrie
Ram Rider
Zap Magic Archer Bats Dart Goblin Valkyrie Wizard

Defense Synergies 1 18

Skeletons
Dart Goblin Bats Zap Wizard Magic Archer Ram Rider
Bats
Skeletons Zap Dart Goblin Valkyrie
Zap
Skeletons Bats Dart Goblin Valkyrie Magic Archer Ram Rider
Dart Goblin
Skeletons Bats Zap Valkyrie Magic Archer Ram Rider
Valkyrie
Bats Zap Dart Goblin Wizard Magic Archer
Wizard
Skeletons Valkyrie
Magic Archer
Skeletons Zap Dart Goblin Valkyrie Ram Rider
Ram Rider
Skeletons Zap Dart Goblin Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Valkyrie Wizard Magic Archer Ram Rider
Skeletons Bats Zap Dart Goblin Valkyrie Ram Rider
Ram Rider Skeletons Bats Dart Goblin Valkyrie
Skeletons Bats Dart Goblin Valkyrie Ram Rider
Valkyrie
Skeletons Bats Zap Dart Goblin Valkyrie Magic Archer
Bats Dart Goblin Ram Rider Zap Wizard Magic Archer
Zap Dart Goblin Valkyrie Magic Archer Ram Rider
Skeletons
Skeletons Dart Goblin Valkyrie
Bats Dart Goblin Valkyrie Skeletons Zap Wizard Magic Archer Ram Rider
Bats Zap Dart Goblin Wizard Magic Archer Ram Rider
Skeletons Bats Zap Valkyrie Wizard Ram Rider
Valkyrie Wizard Bats Zap Dart Goblin Magic Archer
Ram Rider
Zap Ram Rider
Wizard Skeletons Bats Valkyrie
Bats Zap Dart Goblin Valkyrie Wizard Magic Archer Ram Rider
Zap Valkyrie Wizard Bats Dart Goblin Magic Archer Ram Rider
Dart Goblin Ram Rider
Valkyrie Wizard Bats Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Zap
Zap Valkyrie Wizard Magic Archer
Skeletons Bats Zap Valkyrie Ram Rider
Valkyrie Bats Zap Ram Rider
Skeletons Valkyrie Ram Rider
Wizard Skeletons Bats Zap Dart Goblin Magic Archer Ram Rider
Skeletons Bats Dart Goblin Valkyrie Ram Rider
Valkyrie
Zap Skeletons Bats Valkyrie Magic Archer
Skeletons Dart Goblin
Bats Dart Goblin Valkyrie
Zap Valkyrie
Skeletons Valkyrie Wizard Ram Rider
Wizard Dart Goblin Valkyrie Magic Archer
Skeletons Bats Zap Dart Goblin Valkyrie Magic Archer
Bats Valkyrie Zap Dart Goblin Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Dart Goblin Valkyrie
Zap Dart Goblin Magic Archer Ram Rider
Dart Goblin Magic Archer
Dart Goblin Valkyrie
Wizard Zap Valkyrie Magic Archer
Wizard Bats Zap Dart Goblin Magic Archer Ram Rider
Dart Goblin Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer Ram Rider
Zap Dart Goblin Wizard Ram Rider
Bats
Zap Dart Goblin Valkyrie Wizard Magic Archer Ram Rider
Zap Dart Goblin Wizard Magic Archer
Dart Goblin Magic Archer
Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer
Zap Dart Goblin Wizard Magic Archer
Magic Archer Dart Goblin Wizard
Bats
Zap Dart Goblin Wizard Magic Archer
Zap Dart Goblin Valkyrie Wizard Magic Archer
Magic Archer
Wizard
Zap
Zap Valkyrie Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer Ram Rider
Zap Wizard Magic Archer Ram Rider
Zap Dart Goblin Magic Archer
Bats Zap Dart Goblin Wizard Magic Archer
Zap Bats Dart Goblin Wizard
Zap Dart Goblin Wizard Magic Archer
Zap Magic Archer
Wizard Magic Archer
Zap Bats Dart Goblin Magic Archer
Zap Dart Goblin Wizard Magic Archer Ram Rider
Dart Goblin Valkyrie Wizard Magic Archer
Zap Dart Goblin Wizard Magic Archer
Zap
Dart Goblin
Zap Bats Dart Goblin Magic Archer
Bats Zap Dart Goblin Magic Archer
Zap Dart Goblin Magic Archer

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