My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Furnace Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Royal Giant Furnace Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Royal Giant
Giant Snowball
Skeletons Bats Furnace Witch
Zap
Skeletons Bats Royal Giant Furnace Witch
Barbarian Barrel
Skeletons Furnace Witch
The Log
Skeletons Royal Giant Mini P.E.K.K.A Furnace Witch
Earthquake
Skeletons Furnace Witch
Arrows
Skeletons Bats Furnace Witch
Royal Delivery
Skeletons Bats Mini P.E.K.K.A Witch
Fireball
Furnace Witch
Poison
Bats Furnace Witch
Lightning
Mini P.E.K.K.A Furnace Witch
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Mini P.E.K.K.A Furnace Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Royal Giant Zap Mini P.E.K.K.A
Zap
Arrows Bats Royal Giant Mini P.E.K.K.A Furnace Witch
Arrows
Zap Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Arrows Furnace Zap Witch
Mini P.E.K.K.A
Bats Zap Arrows Furnace
Furnace
Royal Giant Zap Mini P.E.K.K.A
Witch
Zap Royal Giant

Defense Synergies 1 14

Skeletons
Bats Zap Mini P.E.K.K.A Furnace Witch
Bats
Skeletons Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Skeletons Bats Arrows Furnace Witch
Arrows
Zap Mini P.E.K.K.A Furnace
Royal Giant
Mini P.E.K.K.A
Zap Skeletons Bats Arrows Furnace Witch
Furnace
Skeletons Zap Arrows Mini P.E.K.K.A
Witch
Skeletons Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Skeletons Bats Zap Furnace Witch
Mini P.E.K.K.A Furnace Witch Skeletons Bats
Mini P.E.K.K.A Witch Skeletons Bats Furnace
Arrows Mini P.E.K.K.A
Arrows Skeletons Bats Zap Furnace
Bats Furnace Zap Arrows Witch
Zap Arrows
Mini P.E.K.K.A Witch Skeletons Furnace
Skeletons Mini P.E.K.K.A
Bats Witch Skeletons Zap Arrows Furnace
Arrows Bats Zap Furnace Witch
Mini P.E.K.K.A Furnace Skeletons Bats Zap Witch
Bats Zap Arrows Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Furnace
Zap Mini P.E.K.K.A Furnace
Skeletons Bats Arrows Mini P.E.K.K.A Furnace Witch
Arrows Bats Zap Furnace Witch
Zap Arrows Furnace Witch Bats
Mini P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Furnace Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Zap Furnace Witch
Zap Arrows Mini P.E.K.K.A
Skeletons Bats Zap Mini P.E.K.K.A Furnace Witch
Mini P.E.K.K.A Bats Zap
Skeletons Mini P.E.K.K.A Witch
Arrows Furnace Skeletons Bats Zap Witch
Mini P.E.K.K.A Skeletons Bats Furnace Witch
Mini P.E.K.K.A
Zap Skeletons Bats Mini P.E.K.K.A Witch
Witch Skeletons
Bats Mini P.E.K.K.A Witch
Zap Arrows
Mini P.E.K.K.A Skeletons Witch
Furnace Witch
Witch Skeletons Bats Zap Mini P.E.K.K.A Furnace
Bats Arrows Zap Mini P.E.K.K.A Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Furnace
Arrows Bats Zap Furnace Witch
Arrows Furnace Witch
Arrows Zap
Arrows Zap
Bats Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Arrows Furnace
Zap Arrows Furnace Witch
Arrows Furnace
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Furnace Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Bats Zap Arrows Furnace Witch
Zap Bats Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Bats Witch
Zap Arrows Witch
Arrows
Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Zap Bats Witch
Bats Zap Witch
Zap Witch

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