My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Princess Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Princess Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Princess Little Prince
Zap
Skeletons Bats Princess Little Prince
Barbarian Barrel
Skeletons Princess Electro Wizard Little Prince
The Log
Skeletons Princess Little Prince
Earthquake
Skeletons
Arrows
Skeletons Bats Princess Little Prince
Royal Delivery
Skeletons Bats Princess Electro Wizard Little Prince
Fireball
Princess Electro Wizard Little Prince
Poison
Bats Princess Electro Wizard Little Prince
Lightning
Electro Wizard Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Princess Little Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Zap
Zap
Arrows Electro Wizard Bats Princess Mega Knight Little Prince
Arrows
Zap Mega Knight
Princess
Zap Mega Knight
Electro Wizard
Zap Mega Knight
Mega Knight
Bats Zap Arrows Princess Electro Wizard
Little Prince
Zap

Defense Synergies 3 15

Skeletons
Bats Zap Princess Electro Wizard Little Prince
Bats
Skeletons Zap Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Skeletons Bats Arrows Princess Little Prince
Arrows
Mega Knight Zap Little Prince
Princess
Skeletons Zap Mega Knight
Electro Wizard
Zap Skeletons Bats Mega Knight Little Prince
Mega Knight
Zap Arrows Bats Princess Electro Wizard
Little Prince
Skeletons Zap Arrows Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Skeletons Bats Zap Electro Wizard Mega Knight
Mega Knight Skeletons Bats Electro Wizard
Skeletons Bats Electro Wizard Mega Knight
Arrows Princess Mega Knight
Arrows Skeletons Bats Zap Electro Wizard Mega Knight
Bats Electro Wizard Zap Arrows Princess Little Prince
Zap Arrows Electro Wizard Mega Knight
Skeletons Princess
Skeletons Electro Wizard Mega Knight Little Prince
Bats Electro Wizard Skeletons Zap Arrows Princess Mega Knight
Arrows Bats Zap Princess Electro Wizard
Mega Knight Skeletons Bats Zap Electro Wizard
Mega Knight Bats Zap Arrows Princess Electro Wizard
Electro Wizard Mega Knight
Zap Electro Wizard Mega Knight
Mega Knight Skeletons Bats Arrows Electro Wizard
Arrows Mega Knight Bats Zap Electro Wizard Little Prince
Zap Arrows Bats Princess Electro Wizard Mega Knight Little Prince
Electro Wizard
Mega Knight Bats Arrows Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Zap Electro Wizard
Electro Wizard Zap Arrows Mega Knight
Mega Knight Skeletons Bats Zap Electro Wizard
Mega Knight Bats Zap Electro Wizard
Skeletons Mega Knight
Arrows Skeletons Bats Zap Princess Electro Wizard
Skeletons Bats Electro Wizard
Mega Knight
Zap Electro Wizard Mega Knight Skeletons Bats
Skeletons
Mega Knight Bats
Mega Knight Zap Arrows Electro Wizard
Mega Knight Skeletons
Princess Mega Knight
Electro Wizard Skeletons Bats Zap Little Prince
Bats Arrows Mega Knight Zap Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess Electro Wizard
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap Princess
Arrows Princess
Arrows Zap Princess
Arrows Zap
Bats Electro Wizard
Zap Arrows Princess Electro Wizard
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess Mega Knight
Arrows
Bats
Zap Arrows Princess Electro Wizard Mega Knight
Zap Arrows Princess Mega Knight Little Prince
Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Princess Mega Knight Little Prince
Arrows Zap Princess Electro Wizard
Zap Arrows Princess Mega Knight
Zap Arrows
Bats Zap Arrows Princess Electro Wizard Little Prince
Zap Electro Wizard Bats
Zap Arrows Mega Knight
Zap Arrows Princess Electro Wizard
Mega Knight
Arrows Princess
Zap Electro Wizard Bats Princess
Zap Arrows Princess Electro Wizard
Arrows
Princess Electro Wizard Mega Knight
Arrows Zap Princess
Zap Arrows
Mega Knight
Zap Bats Princess Electro Wizard
Bats Zap Princess Electro Wizard
Zap Princess Electro Wizard Mega Knight Little Prince

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