My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Inferno Dragon Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Inferno Dragon Mighty Miner
Giant Snowball
Skeletons Bats Inferno Dragon Mighty Miner
Zap
Skeletons Bats Inferno Tower Inferno Dragon Mighty Miner
Barbarian Barrel
Skeletons Inferno Tower
The Log
Skeletons
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Inferno Dragon
Fireball
Inferno Tower Inferno Dragon Mighty Miner
Poison
Bats Inferno Tower
Lightning
Inferno Tower Inferno Dragon Mighty Miner
Rocket
Inferno Tower Inferno Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Inferno Dragon Mighty Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap The Log Arrows Inferno Dragon Mighty Miner Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bats Zap The Log

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Zap Inferno Dragon
Zap
Arrows Bats The Log Mighty Miner
Arrows
Zap Mighty Miner
Inferno Tower
The Log
Zap
Inferno Dragon
Bats
Mighty Miner
Zap Arrows

Defense Synergies 1 16

Skeletons
Bats Zap Inferno Tower The Log Inferno Dragon
Bats
Skeletons Zap Inferno Tower The Log Inferno Dragon
Zap
Skeletons Bats Arrows Inferno Tower The Log Inferno Dragon Mighty Miner
Arrows
Zap Inferno Tower
Inferno Tower
The Log Skeletons Bats Zap Arrows
The Log
Inferno Tower Skeletons Bats Zap Inferno Dragon
Inferno Dragon
Skeletons Bats Zap The Log
Mighty Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower The Log
Inferno Tower Inferno Dragon Skeletons Bats Zap The Log
Inferno Tower Skeletons Bats Inferno Dragon
Inferno Tower Inferno Dragon Skeletons Bats
Arrows The Log
Arrows The Log Skeletons Bats Zap
Bats Inferno Tower Inferno Dragon Zap Arrows
Zap Arrows Inferno Tower The Log
Inferno Tower Inferno Dragon Mighty Miner Skeletons
Skeletons Inferno Tower
Bats Skeletons Zap Arrows The Log
Arrows Inferno Tower Inferno Dragon Bats Zap
Inferno Tower Skeletons Bats Zap The Log
Bats Zap Arrows The Log
Inferno Tower Inferno Dragon
Inferno Tower Zap The Log Inferno Dragon
Skeletons Bats Arrows Inferno Tower
Arrows Bats Zap The Log
Zap Arrows The Log Bats Inferno Dragon
Inferno Tower Inferno Dragon
Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Inferno Tower
Zap Arrows The Log Inferno Dragon
Skeletons Bats Zap Inferno Tower The Log
Bats Zap Inferno Tower The Log
Inferno Tower Skeletons Inferno Dragon Mighty Miner
Arrows Skeletons Bats Zap
Skeletons Bats Inferno Tower
Inferno Tower Mighty Miner Inferno Dragon
Zap Skeletons Bats Inferno Tower The Log Inferno Dragon
Inferno Tower Skeletons Inferno Dragon
Inferno Dragon Bats Inferno Tower
Zap Arrows The Log
Skeletons Inferno Tower
Inferno Tower Skeletons Bats Zap The Log Inferno Dragon Mighty Miner
Bats Arrows Zap Inferno Tower The Log Inferno Dragon Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows Zap The Log
Arrows The Log
Arrows The Log
Zap Arrows The Log
Arrows Bats Zap
Arrows The Log
Arrows The Log Zap
Arrows The Log Zap
Bats
Zap Arrows The Log
Zap Arrows
The Log
Arrows
Zap Arrows The Log
Zap Arrows The Log
Arrows The Log
Arrows
Bats
Zap Arrows The Log
Zap Arrows The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows The Log
Inferno Dragon
Arrows The Log Zap
Zap Arrows The Log
Zap Arrows The Log
Bats Zap Arrows
Zap Bats
Zap Arrows The Log
Zap Arrows
Mighty Miner
Arrows The Log
Zap Bats
Zap Arrows
Arrows The Log
Arrows The Log Zap
Zap Arrows
Zap Bats The Log
Bats Zap
Zap The Log

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