My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Tombstone Wizard Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Tombstone
Zap
Skeletons Bats Tombstone
Barbarian Barrel
Skeletons Tombstone Wizard Electro Wizard
The Log
Skeletons Tombstone
Earthquake
Skeletons Tombstone
Arrows
Skeletons Bats Tombstone
Royal Delivery
Skeletons Bats Wizard Electro Wizard
Fireball
Tombstone Wizard Electro Wizard
Poison
Bats Tombstone Wizard Electro Wizard
Lightning
Tombstone Wizard Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tombstone Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Tombstone Electro Wizard Wizard Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Tombstone

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Barbarian Barrel
Tombstone
Wizard
Barbarian Barrel
Bats Electro Giant
Lightning
Electro Giant
Electro Giant
Lightning Barbarian Barrel
Electro Wizard

Defense Synergies 0 14

Skeletons
Bats Tombstone Wizard Barbarian Barrel Electro Wizard
Bats
Skeletons Barbarian Barrel Electro Wizard
Tombstone
Skeletons Wizard Barbarian Barrel Electro Wizard
Wizard
Skeletons Tombstone Barbarian Barrel Electro Wizard
Barbarian Barrel
Skeletons Bats Tombstone Wizard Electro Giant Electro Wizard
Lightning
Electro Giant
Barbarian Barrel
Electro Wizard
Skeletons Bats Tombstone Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tombstone Wizard Barbarian Barrel Electro Wizard
Skeletons Bats Tombstone Electro Wizard
Skeletons Bats Tombstone Lightning Electro Wizard
Skeletons Bats Tombstone Electro Wizard
Lightning Tombstone Barbarian Barrel
Barbarian Barrel Skeletons Bats Electro Wizard
Bats Lightning Electro Wizard Tombstone Wizard
Lightning Barbarian Barrel Electro Giant Electro Wizard
Skeletons Tombstone
Skeletons Barbarian Barrel Electro Wizard
Bats Electro Wizard Skeletons Tombstone Wizard Barbarian Barrel Electro Giant
Bats Wizard Electro Wizard
Tombstone Skeletons Bats Wizard Lightning Electro Wizard
Wizard Bats Tombstone Barbarian Barrel Electro Wizard
Tombstone Electro Wizard
Lightning Electro Giant Electro Wizard
Wizard Skeletons Bats Tombstone Electro Wizard
Tombstone Bats Wizard Barbarian Barrel Electro Wizard
Wizard Barbarian Barrel Bats Tombstone Electro Wizard
Electro Wizard
Wizard Bats Barbarian Barrel Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tombstone Barbarian Barrel Electro Giant Electro Wizard
Electro Wizard Wizard Barbarian Barrel Lightning
Tombstone Skeletons Bats Lightning Electro Wizard
Lightning Bats Barbarian Barrel Electro Wizard
Skeletons Tombstone
Wizard Electro Giant Skeletons Bats Electro Wizard
Skeletons Bats Tombstone Lightning Electro Wizard
Lightning Electro Wizard Skeletons Bats Tombstone Barbarian Barrel
Skeletons Tombstone
Bats Tombstone
Lightning Electro Giant Electro Wizard
Lightning Skeletons Tombstone Wizard
Wizard Electro Giant
Tombstone Electro Giant Electro Wizard Skeletons Bats Barbarian Barrel Lightning
Bats Wizard Barbarian Barrel Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Barbarian Barrel
Barbarian Barrel Electro Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Wizard Barbarian Barrel
Wizard Electro Giant Bats
Wizard
Wizard Barbarian Barrel Lightning
Wizard Lightning
Lightning Bats Electro Wizard
Lightning Wizard Barbarian Barrel Electro Wizard
Lightning Wizard
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Barbarian Barrel
Lightning Wizard Barbarian Barrel
Lightning Wizard Barbarian Barrel
Lightning Barbarian Barrel
Bats Lightning
Lightning Wizard Barbarian Barrel Electro Wizard
Lightning Wizard Barbarian Barrel Electro Giant
Lightning
Lightning Wizard
Lightning
Lightning Barbarian Barrel
Electro Giant Wizard Barbarian Barrel
Wizard Barbarian Barrel Lightning Electro Wizard
Lightning Wizard
Lightning Barbarian Barrel
Lightning Bats Wizard Electro Giant Electro Wizard
Lightning Electro Wizard Bats Wizard Electro Giant
Lightning
Lightning Wizard
Lightning Electro Wizard
Wizard Lightning
Lightning Electro Wizard Bats Tombstone Barbarian Barrel
Lightning Wizard Electro Wizard
Barbarian Barrel
Lightning Wizard Electro Wizard
Wizard Lightning
Lightning Electro Giant
Electro Giant Bats Lightning Electro Wizard
Bats Lightning Electro Wizard
Lightning Barbarian Barrel Electro Giant Electro Wizard

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