My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Electro Giant Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Night Witch
Giant Snowball
Skeletons Bats Night Witch
Zap
Skeletons Bats Firecracker Inferno Tower Night Witch
Barbarian Barrel
Skeletons Firecracker Inferno Tower Night Witch
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker Inferno Tower
Arrows
Skeletons Bats Firecracker Night Witch
Royal Delivery
Skeletons Bats Firecracker Night Witch
Fireball
Firecracker Inferno Tower Night Witch
Poison
Bats Firecracker Inferno Tower Night Witch
Lightning
Inferno Tower Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake Barbarian Barrel Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Inferno Tower Electro Giant Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Barbarian Barrel Firecracker Earthquake Night Witch Inferno Tower Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Barbarian Barrel Firecracker

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Firecracker Barbarian Barrel
Firecracker
Bats Earthquake Barbarian Barrel
Earthquake
Firecracker Barbarian Barrel Electro Giant
Inferno Tower
Barbarian Barrel
Bats Firecracker Earthquake Electro Giant
Electro Giant
Earthquake Barbarian Barrel
Night Witch

Defense Synergies 0 20

Skeletons
Bats Firecracker Earthquake Inferno Tower Barbarian Barrel Night Witch
Bats
Skeletons Firecracker Earthquake Inferno Tower Barbarian Barrel
Firecracker
Skeletons Bats Earthquake Inferno Tower Barbarian Barrel Night Witch
Earthquake
Skeletons Bats Firecracker Inferno Tower Barbarian Barrel
Inferno Tower
Skeletons Bats Firecracker Earthquake Barbarian Barrel Night Witch
Barbarian Barrel
Skeletons Bats Firecracker Earthquake Inferno Tower Electro Giant Night Witch
Electro Giant
Barbarian Barrel
Night Witch
Skeletons Firecracker Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Inferno Tower Barbarian Barrel
Inferno Tower Skeletons Bats Firecracker Night Witch
Inferno Tower Skeletons Bats Night Witch
Inferno Tower Night Witch Skeletons Bats Firecracker
Firecracker Earthquake Barbarian Barrel
Barbarian Barrel Skeletons Bats Firecracker Earthquake Night Witch
Bats Inferno Tower Firecracker Night Witch
Earthquake Inferno Tower Barbarian Barrel Electro Giant
Inferno Tower Skeletons Night Witch
Skeletons Firecracker Inferno Tower Barbarian Barrel Night Witch
Bats Skeletons Firecracker Earthquake Barbarian Barrel Electro Giant Night Witch
Inferno Tower Bats Firecracker Night Witch
Inferno Tower Night Witch Skeletons Bats Earthquake
Bats Firecracker Earthquake Barbarian Barrel Night Witch
Inferno Tower
Inferno Tower Electro Giant
Skeletons Bats Firecracker Inferno Tower Night Witch
Bats Firecracker Barbarian Barrel Night Witch
Earthquake Barbarian Barrel Bats Firecracker
Inferno Tower
Bats Firecracker Earthquake Barbarian Barrel Electro Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Inferno Tower Barbarian Barrel Electro Giant
Firecracker Barbarian Barrel
Skeletons Bats Inferno Tower
Bats Inferno Tower Barbarian Barrel Night Witch
Inferno Tower Skeletons Night Witch
Firecracker Electro Giant Skeletons Bats
Skeletons Bats Inferno Tower Night Witch
Inferno Tower
Skeletons Bats Firecracker Inferno Tower Barbarian Barrel
Inferno Tower Skeletons
Bats Inferno Tower
Electro Giant
Skeletons Inferno Tower Night Witch
Firecracker Electro Giant
Inferno Tower Electro Giant Skeletons Bats Firecracker Barbarian Barrel Night Witch
Bats Firecracker Earthquake Inferno Tower Barbarian Barrel Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Electro Giant Bats
Firecracker Earthquake
Earthquake Firecracker Barbarian Barrel
Firecracker
Bats Night Witch
Firecracker Earthquake Barbarian Barrel
Firecracker
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Firecracker Barbarian Barrel
Earthquake Barbarian Barrel
Bats Night Witch
Firecracker Earthquake Barbarian Barrel
Firecracker Earthquake Barbarian Barrel Electro Giant
Earthquake Night Witch
Earthquake Barbarian Barrel
Firecracker Earthquake Electro Giant Barbarian Barrel
Firecracker Earthquake Barbarian Barrel
Firecracker Barbarian Barrel
Bats Firecracker Electro Giant Night Witch
Bats Firecracker Electro Giant
Night Witch
Earthquake Night Witch
Firecracker
Firecracker Earthquake
Earthquake Bats Barbarian Barrel Night Witch
Firecracker
Barbarian Barrel
Firecracker
Firecracker Earthquake
Electro Giant
Firecracker
Electro Giant Bats Firecracker
Firecracker Bats
Firecracker Barbarian Barrel Electro Giant

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