My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Witch Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Barrel Cannon Cart
Giant Snowball
Skeletons Bats Goblin Barrel Witch
Zap
Skeletons Bats Goblin Barrel Witch Cannon Cart
Barbarian Barrel
Skeletons Goblin Barrel Witch Cannon Cart
The Log
Skeletons Goblin Barrel Witch Cannon Cart
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Bats Goblin Barrel Witch
Royal Delivery
Skeletons Bats Battle Healer Goblin Barrel Witch Cannon Cart
Fireball
Battle Healer Goblin Barrel Witch Cannon Cart
Poison
Bats Battle Healer Witch
Lightning
Battle Healer Witch Cannon Cart
Rocket
Battle Healer Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Goblin Barrel Void Battle Healer Witch Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Goblin Barrel Void

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Battle Healer Goblin Barrel Cannon Cart
Battle Healer
Bats Goblin Barrel Witch Cannon Cart
Goblin Barrel
Bats Battle Healer Cannon Cart
Void
Witch
Battle Healer Cannon Cart
Cannon Cart
Bats Battle Healer Goblin Barrel Witch Lightning
Lightning
Cannon Cart

Defense Synergies 0 9

Skeletons
Bats Battle Healer Witch Cannon Cart
Bats
Skeletons Battle Healer Cannon Cart
Battle Healer
Skeletons Bats Witch Cannon Cart
Goblin Barrel
Void
Witch
Skeletons Battle Healer Cannon Cart
Cannon Cart
Skeletons Bats Battle Healer Witch
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Void
Skeletons Bats Battle Healer Witch Cannon Cart
Witch Skeletons Bats Void Cannon Cart Lightning
Witch Skeletons Bats Cannon Cart
Lightning Battle Healer
Skeletons Bats Cannon Cart
Bats Lightning Void Witch
Lightning Battle Healer Void Cannon Cart
Witch Skeletons
Skeletons Battle Healer Cannon Cart
Bats Witch Skeletons Cannon Cart
Bats Witch
Skeletons Bats Battle Healer Witch Cannon Cart Lightning
Bats Witch Cannon Cart
Cannon Cart
Lightning
Skeletons Bats Witch Cannon Cart
Bats Battle Healer Witch Cannon Cart
Witch Bats Battle Healer Cannon Cart
Cannon Cart
Bats Battle Healer Witch Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Battle Healer Void Witch Cannon Cart
Void Battle Healer Cannon Cart Lightning
Skeletons Bats Battle Healer Witch Cannon Cart Lightning
Lightning Bats Battle Healer Cannon Cart
Skeletons Battle Healer Witch Cannon Cart
Skeletons Bats Witch
Skeletons Bats Battle Healer Void Witch Cannon Cart Lightning
Battle Healer Cannon Cart
Void Lightning Skeletons Bats Witch Cannon Cart
Witch Skeletons
Bats Witch Cannon Cart
Lightning Void
Cannon Cart Lightning Skeletons Witch
Witch Cannon Cart
Witch Skeletons Bats Battle Healer Cannon Cart Lightning
Bats Battle Healer Witch Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning
Void
Lightning Void Cannon Cart
Cannon Cart Lightning Void
Bats Witch
Witch
Lightning
Void Lightning
Lightning Bats Void
Void Lightning Cannon Cart
Void Lightning
Lightning Void Cannon Cart
Lightning Void Cannon Cart
Lightning Cannon Cart
Lightning Witch Cannon Cart
Lightning Cannon Cart
Lightning
Bats Lightning
Void Lightning
Lightning Witch
Lightning Void
Lightning Void
Void Lightning
Lightning Void Cannon Cart
Witch
Witch
Void Witch Lightning
Void Lightning Witch
Void Lightning
Lightning Bats Witch
Lightning Bats Void Witch
Lightning Void
Void Lightning
Void Lightning
Lightning
Lightning Bats Void Witch Cannon Cart
Lightning Witch
Void Lightning Cannon Cart
Lightning
Void Lightning
Cannon Cart
Bats Witch Lightning
Bats Void Witch Lightning
Void Lightning Witch Cannon Cart

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