My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Prince Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Prince
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker Prince
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker Prince
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Prince
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Knight Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Royal Delivery Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Royal Delivery Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Royal Delivery Prince Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Firecracker Royal Delivery Prince Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker Prince
Arrows
Knight Prince
Knight
Bats Firecracker Arrows Prince
Firecracker
Knight Bats Prince
Royal Delivery
Prince
Bats Arrows Knight Firecracker Electro Giant
Electro Giant
Prince

Defense Synergies 3 15

Skeletons
Bats Knight Firecracker Royal Delivery Prince
Bats
Knight Skeletons Firecracker Royal Delivery Prince
Arrows
Knight Royal Delivery Prince
Knight
Bats Firecracker Royal Delivery Skeletons Arrows
Firecracker
Knight Skeletons Bats Royal Delivery Prince
Royal Delivery
Knight Skeletons Bats Arrows Firecracker Prince
Prince
Skeletons Bats Arrows Firecracker Royal Delivery Electro Giant
Electro Giant
Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker
Skeletons Bats Knight Firecracker Royal Delivery Prince
Prince Skeletons Bats Knight Royal Delivery
Prince Skeletons Bats Knight Firecracker
Arrows Firecracker Royal Delivery Prince
Arrows Royal Delivery Skeletons Bats Firecracker
Bats Arrows Firecracker Royal Delivery
Arrows Electro Giant
Skeletons Prince
Knight Skeletons Firecracker Royal Delivery Prince
Bats Skeletons Arrows Knight Firecracker Royal Delivery Electro Giant
Arrows Bats Firecracker Royal Delivery
Prince Skeletons Bats Knight Royal Delivery
Bats Arrows Firecracker Royal Delivery Prince
Knight Prince
Royal Delivery Prince Electro Giant
Skeletons Bats Arrows Knight Firecracker Royal Delivery Prince
Arrows Royal Delivery Bats Knight Firecracker Prince
Arrows Royal Delivery Bats Knight Firecracker
Prince
Bats Arrows Knight Firecracker Royal Delivery Prince Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Royal Delivery Prince Electro Giant
Royal Delivery Arrows Knight Firecracker Prince
Royal Delivery Skeletons Bats Knight Prince
Prince Bats Knight Royal Delivery
Skeletons Knight Royal Delivery Prince
Arrows Firecracker Royal Delivery Electro Giant Skeletons Bats
Royal Delivery Prince Skeletons Bats Knight
Knight Royal Delivery Prince
Royal Delivery Skeletons Bats Knight Firecracker Prince
Skeletons Royal Delivery
Bats Knight Prince
Arrows Royal Delivery Prince Electro Giant
Royal Delivery Prince Skeletons Knight
Firecracker Electro Giant
Electro Giant Skeletons Bats Knight Firecracker Royal Delivery Prince
Bats Arrows Firecracker Royal Delivery Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker
Arrows Firecracker
Arrows
Arrows Knight Firecracker Prince
Arrows Firecracker
Arrows Firecracker Electro Giant Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Bats Prince
Firecracker Arrows Knight Prince
Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Arrows Firecracker Prince
Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Arrows Firecracker Prince
Arrows Firecracker Electro Giant
Prince
Arrows
Prince
Arrows
Arrows Firecracker Electro Giant
Arrows Firecracker
Arrows Prince
Arrows Firecracker
Bats Arrows Firecracker Electro Giant
Bats Firecracker Electro Giant
Arrows
Arrows Firecracker
Prince
Arrows Firecracker
Bats Prince
Arrows Firecracker
Arrows
Knight Firecracker Prince
Arrows Firecracker
Arrows Electro Giant
Firecracker Prince
Electro Giant Bats Firecracker
Firecracker Bats
Firecracker Prince Electro Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: