My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Firecracker Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats Baby Dragon
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Knight Firecracker
The Log
Skeletons Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Bats Firecracker
Royal Delivery
Skeletons Bats Knight Firecracker Baby Dragon P.E.K.K.A
Fireball
Firecracker Baby Dragon
Poison
Bats Firecracker
Lightning
Knight Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Arrows Knight Firecracker Baby Dragon Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Bats Arrows Knight

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Firecracker Baby Dragon P.E.K.K.A
Arrows
P.E.K.K.A Knight Lightning
Knight
Bats Firecracker Baby Dragon Arrows
Firecracker
Knight Bats Baby Dragon P.E.K.K.A
Baby Dragon
Knight Bats Firecracker Lightning P.E.K.K.A
Lightning
Arrows Baby Dragon
P.E.K.K.A
Arrows Bats Firecracker Baby Dragon

Defense Synergies 2 15

Skeletons
Bats Knight Firecracker Baby Dragon P.E.K.K.A
Bats
Knight Skeletons Firecracker Baby Dragon P.E.K.K.A
Arrows
Knight Lightning P.E.K.K.A
Knight
Bats Firecracker Skeletons Arrows Baby Dragon
Firecracker
Knight Skeletons Bats Baby Dragon P.E.K.K.A
Baby Dragon
Skeletons Bats Knight Firecracker P.E.K.K.A
Lightning
Arrows
P.E.K.K.A
Skeletons Bats Arrows Firecracker Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Firecracker Baby Dragon
P.E.K.K.A Skeletons Bats Knight Firecracker
P.E.K.K.A Skeletons Bats Knight Lightning
P.E.K.K.A Skeletons Bats Knight Firecracker
Lightning Arrows Firecracker P.E.K.K.A
Arrows Skeletons Bats Firecracker Baby Dragon
Bats Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Baby Dragon P.E.K.K.A
P.E.K.K.A Skeletons
Knight Skeletons Firecracker
Bats Skeletons Arrows Knight Firecracker Baby Dragon
Arrows Bats Firecracker Baby Dragon
P.E.K.K.A Skeletons Bats Knight Lightning
Bats Arrows Firecracker Baby Dragon P.E.K.K.A
P.E.K.K.A Knight
Lightning P.E.K.K.A
Skeletons Bats Arrows Knight Firecracker P.E.K.K.A
Arrows Bats Knight Firecracker Baby Dragon
Arrows Baby Dragon Bats Knight Firecracker
P.E.K.K.A
Bats Arrows Knight Firecracker Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons P.E.K.K.A
Arrows Knight Firecracker Baby Dragon Lightning
P.E.K.K.A Skeletons Bats Knight Lightning
Lightning P.E.K.K.A Bats Knight
P.E.K.K.A Skeletons Knight
Arrows Firecracker Skeletons Bats Baby Dragon
P.E.K.K.A Skeletons Bats Knight Lightning
P.E.K.K.A Knight
Lightning P.E.K.K.A Skeletons Bats Knight Firecracker Baby Dragon
P.E.K.K.A Skeletons
P.E.K.K.A Bats Knight
Lightning P.E.K.K.A Arrows
Lightning P.E.K.K.A Skeletons Knight
Firecracker Baby Dragon
Skeletons Bats Knight Firecracker Baby Dragon Lightning P.E.K.K.A
Bats Arrows Firecracker Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Lightning Arrows Baby Dragon
Lightning Arrows Knight Firecracker
Arrows Firecracker Baby Dragon
Arrows Firecracker Bats Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Arrows Firecracker Lightning
Lightning Bats
Firecracker Lightning Arrows Knight
Lightning Arrows Firecracker Baby Dragon
Lightning Knight Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows
Bats Lightning
Lightning Arrows Firecracker Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Baby Dragon
Lightning Arrows
Lightning
Lightning Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows Baby Dragon
Lightning Arrows Firecracker Baby Dragon
Lightning Bats Arrows Firecracker Baby Dragon
Lightning Bats Firecracker
Lightning
Lightning Arrows
Lightning Arrows Firecracker
P.E.K.K.A
Arrows Firecracker Lightning
Lightning Bats
Lightning Arrows Firecracker Baby Dragon
Arrows
Lightning Knight Firecracker Baby Dragon
Arrows Firecracker Baby Dragon Lightning
Lightning Arrows
Firecracker P.E.K.K.A
Bats Firecracker Baby Dragon Lightning
Firecracker Bats Lightning
Lightning Firecracker Baby Dragon

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