My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Night Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Collector Electro Dragon Golem Night Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Night Witch
Giant Snowball
Skeletons Barbarians Electro Dragon Night Witch Little Prince
Zap
Skeletons Night Witch Little Prince
Barbarian Barrel
Skeletons Barbarians Night Witch Little Prince
The Log
Skeletons Barbarians Little Prince
Earthquake
Skeletons Barbarians Elixir Collector
Arrows
Skeletons Night Witch Little Prince
Royal Delivery
Skeletons Barbarians Electro Dragon Night Witch Little Prince
Fireball
Barbarians Elixir Collector Electro Dragon Night Witch Little Prince
Poison
Barbarians Elixir Collector Electro Dragon Night Witch Little Prince
Lightning
Elixir Collector Electro Dragon Night Witch Little Prince
Rocket
Barbarians Elixir Collector Electro Dragon Night Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Tornado Little Prince Night Witch Barbarians Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Tornado Little Prince Night Witch

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Barbarians
Elixir Collector
Tornado
Electro Dragon Golem Night Witch
Electro Dragon
Golem Tornado Little Prince
Golem
Electro Dragon Night Witch Tornado
Night Witch
Golem Tornado
Little Prince
Electro Dragon

Defense Synergies 0 6

Skeletons
Tornado Electro Dragon Night Witch Little Prince
Barbarians
Elixir Collector
Tornado
Skeletons Electro Dragon Little Prince
Electro Dragon
Skeletons Tornado
Golem
Night Witch
Skeletons
Little Prince
Skeletons Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Barbarians Skeletons Electro Dragon Night Witch
Barbarians Tornado Skeletons Electro Dragon Night Witch
Barbarians Night Witch Skeletons Electro Dragon
Barbarians Tornado
Tornado Skeletons Electro Dragon Night Witch
Tornado Electro Dragon Night Witch Little Prince
Barbarians Electro Dragon
Barbarians Skeletons Tornado Night Witch
Tornado Skeletons Barbarians Night Witch Little Prince
Barbarians Skeletons Tornado Electro Dragon Night Witch
Tornado Electro Dragon Night Witch
Barbarians Night Witch Skeletons Electro Dragon
Barbarians Tornado Electro Dragon Night Witch
Barbarians
Barbarians Tornado
Barbarians Skeletons Tornado Electro Dragon Night Witch
Barbarians Tornado Electro Dragon Night Witch Little Prince
Tornado Barbarians Electro Dragon Little Prince
Barbarians Tornado
Barbarians Electro Dragon Night Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeletons
Electro Dragon
Barbarians Skeletons Electro Dragon
Barbarians Tornado Night Witch
Barbarians Skeletons Night Witch
Skeletons Tornado Electro Dragon
Skeletons Barbarians Night Witch
Barbarians
Electro Dragon Skeletons Barbarians Tornado
Skeletons Barbarians
Barbarians Electro Dragon
Barbarians Tornado
Barbarians Skeletons Night Witch
Barbarians Electro Dragon
Barbarians Electro Dragon Skeletons Tornado Night Witch Little Prince
Barbarians Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon
Tornado Electro Dragon
Electro Dragon
Barbarians
Tornado Electro Dragon
Tornado
Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon Night Witch
Tornado Electro Dragon
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Night Witch
Electro Dragon
Tornado Electro Dragon Little Prince
Night Witch
Tornado
Tornado
Barbarians Electro Dragon
Tornado Electro Dragon Little Prince
Tornado Electro Dragon
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Night Witch Little Prince
Electro Dragon
Night Witch
Electro Dragon Night Witch
Electro Dragon
Barbarians Electro Dragon Night Witch
Tornado Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: