My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Giant Baby Dragon Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Giant
Giant Snowball
Skeletons Minions Baby Dragon Witch
Zap
Skeletons Minions Witch
Barbarian Barrel
Skeletons Valkyrie Witch
The Log
Skeletons Mini P.E.K.K.A Witch
Earthquake
Skeletons Witch
Arrows
Skeletons Minions Witch
Royal Delivery
Skeletons Minions Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Fireball
Minions Baby Dragon Witch
Poison
Minions Witch
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Minions Mini P.E.K.K.A Valkyrie Baby Dragon Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Minions Mini P.E.K.K.A

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Mini P.E.K.K.A
Minions
Giant Mini P.E.K.K.A Valkyrie Baby Dragon
Mini P.E.K.K.A
Giant Arrows Minions Valkyrie Baby Dragon
Valkyrie
Minions Mini P.E.K.K.A Giant Baby Dragon Witch
Giant
Arrows Minions Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Baby Dragon
Minions Mini P.E.K.K.A Valkyrie Giant Witch
Witch
Valkyrie Giant Baby Dragon

Defense Synergies 1 13

Skeletons
Minions Mini P.E.K.K.A Baby Dragon Witch
Arrows
Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Skeletons Baby Dragon
Mini P.E.K.K.A
Skeletons Arrows Valkyrie Baby Dragon Witch
Valkyrie
Minions Arrows Mini P.E.K.K.A Baby Dragon Witch
Giant
Baby Dragon
Skeletons Minions Mini P.E.K.K.A Valkyrie Witch
Witch
Skeletons Mini P.E.K.K.A Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Valkyrie Baby Dragon
Mini P.E.K.K.A Skeletons Minions Valkyrie Witch
Mini P.E.K.K.A Witch Skeletons Minions Valkyrie
Mini P.E.K.K.A Witch Skeletons Minions Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Skeletons Minions Valkyrie Baby Dragon
Minions Arrows Baby Dragon Witch
Arrows Valkyrie Baby Dragon
Mini P.E.K.K.A Witch Skeletons Minions
Skeletons Mini P.E.K.K.A Valkyrie
Minions Valkyrie Witch Skeletons Arrows Baby Dragon
Arrows Minions Baby Dragon Witch
Mini P.E.K.K.A Skeletons Minions Valkyrie Witch
Valkyrie Arrows Minions Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Arrows Minions Mini P.E.K.K.A Valkyrie Witch
Arrows Minions Valkyrie Baby Dragon Witch
Arrows Valkyrie Baby Dragon Witch Minions
Mini P.E.K.K.A
Valkyrie Arrows Minions Mini P.E.K.K.A Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Witch
Arrows Mini P.E.K.K.A Valkyrie Baby Dragon
Skeletons Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie Witch
Arrows Skeletons Minions Baby Dragon Witch
Mini P.E.K.K.A Skeletons Minions Valkyrie Witch
Mini P.E.K.K.A Valkyrie
Skeletons Minions Mini P.E.K.K.A Valkyrie Baby Dragon Witch
Witch Skeletons
Minions Mini P.E.K.K.A Valkyrie Witch
Arrows Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie Witch
Valkyrie Baby Dragon Witch
Witch Skeletons Minions Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Minions Valkyrie Mini P.E.K.K.A Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Arrows Valkyrie Baby Dragon
Arrows Minions Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Minions Mini P.E.K.K.A
Arrows Valkyrie
Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Arrows Baby Dragon
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Minions Baby Dragon
Arrows
Arrows Baby Dragon
Arrows Valkyrie Baby Dragon Witch
Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows Baby Dragon Witch
Minions Witch
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Minions Witch
Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Valkyrie Baby Dragon
Arrows Baby Dragon
Arrows
Minions Baby Dragon Witch
Witch
Baby Dragon Witch

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