My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Wizard Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton
Giant Snowball
Skeletons
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Valkyrie Inferno Tower Wizard Giant Skeleton
The Log
Skeletons Giant Skeleton
Earthquake
Skeletons Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Valkyrie Wizard Giant Skeleton
Fireball
Inferno Tower Wizard
Poison
Inferno Tower Wizard
Lightning
Valkyrie Inferno Tower Wizard
Rocket
Valkyrie Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard Rocket Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Rocket Tornado Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tornado Valkyrie Inferno Tower Wizard Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Tornado Valkyrie

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Giant Skeleton
Valkyrie
Wizard Tornado Giant Skeleton
Inferno Tower
Wizard
Tornado Valkyrie Giant Skeleton
Rocket
Tornado
Tornado
Wizard Rocket Valkyrie Giant Skeleton
Giant Skeleton
Arrows Valkyrie Wizard Tornado

Defense Synergies 2 14

Skeletons
Inferno Tower Wizard Tornado Giant Skeleton
Arrows
Valkyrie Inferno Tower Tornado Giant Skeleton
Valkyrie
Arrows Inferno Tower Wizard Tornado
Inferno Tower
Skeletons Arrows Valkyrie Tornado
Wizard
Tornado Skeletons Valkyrie Giant Skeleton
Rocket
Tornado
Tornado
Wizard Rocket Skeletons Arrows Valkyrie Inferno Tower Giant Skeleton
Giant Skeleton
Skeletons Arrows Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Inferno Tower Wizard
Inferno Tower Skeletons Valkyrie
Inferno Tower Rocket Tornado Skeletons Valkyrie Giant Skeleton
Inferno Tower Skeletons Valkyrie
Arrows Valkyrie Rocket Tornado Giant Skeleton
Arrows Tornado Skeletons Valkyrie
Inferno Tower Rocket Tornado Arrows Wizard
Rocket Arrows Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Skeletons Tornado
Tornado Skeletons Valkyrie Inferno Tower Giant Skeleton
Valkyrie Skeletons Arrows Wizard Tornado Giant Skeleton
Arrows Inferno Tower Wizard Tornado
Inferno Tower Skeletons Valkyrie Wizard Rocket Giant Skeleton
Valkyrie Wizard Rocket Arrows Tornado
Inferno Tower
Inferno Tower Rocket Tornado
Wizard Skeletons Arrows Valkyrie Inferno Tower Tornado
Arrows Valkyrie Wizard Tornado
Arrows Valkyrie Wizard Tornado Giant Skeleton
Inferno Tower Tornado
Valkyrie Wizard Arrows Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Inferno Tower Giant Skeleton
Arrows Valkyrie Wizard Rocket
Giant Skeleton Skeletons Valkyrie Inferno Tower Rocket
Valkyrie Rocket Giant Skeleton Inferno Tower Tornado
Inferno Tower Giant Skeleton Skeletons Valkyrie
Arrows Wizard Rocket Skeletons Tornado
Rocket Skeletons Valkyrie Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton Valkyrie
Rocket Giant Skeleton Skeletons Valkyrie Inferno Tower Tornado
Inferno Tower Skeletons
Valkyrie Inferno Tower Giant Skeleton
Rocket Arrows Valkyrie Tornado Giant Skeleton
Rocket Giant Skeleton Skeletons Valkyrie Inferno Tower Wizard
Wizard Valkyrie
Inferno Tower Skeletons Valkyrie Rocket Tornado Giant Skeleton
Arrows Valkyrie Inferno Tower Wizard Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Rocket Giant Skeleton
Arrows Tornado
Rocket Arrows Giant Skeleton
Arrows Valkyrie Rocket Giant Skeleton
Wizard Rocket Arrows Valkyrie
Arrows Wizard Rocket Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Arrows Wizard Tornado
Rocket Tornado
Rocket Arrows Valkyrie Wizard Tornado
Arrows Wizard Rocket Tornado
Rocket
Arrows Rocket
Arrows
Rocket Arrows Wizard
Arrows Wizard Rocket
Arrows Rocket Tornado
Rocket
Rocket Arrows Wizard
Rocket Arrows Valkyrie Wizard Tornado
Rocket Giant Skeleton
Rocket Arrows Wizard Tornado
Rocket Tornado
Rocket Arrows
Arrows Tornado Valkyrie Wizard
Arrows Wizard Tornado
Arrows Wizard Tornado
Rocket Arrows Tornado
Arrows Wizard Tornado
Rocket Wizard
Arrows Wizard Rocket
Rocket Arrows
Giant Skeleton
Rocket Arrows Wizard
Rocket
Rocket Arrows Wizard Tornado
Arrows
Valkyrie Wizard Rocket
Arrows Wizard
Rocket Arrows Tornado Giant Skeleton
Rocket Tornado Giant Skeleton
Rocket Tornado
Rocket Tornado Giant Skeleton

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