My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Valkyrie Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elite Barbarians Hog Rider
Giant Snowball
Skeletons Hog Rider Baby Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Tesla Elite Barbarians Valkyrie
The Log
Skeletons Elite Barbarians Hog Rider
Earthquake
Skeletons Tesla Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Elite Barbarians Valkyrie Hog Rider Baby Dragon
Fireball
Tesla Elite Barbarians Hog Rider Baby Dragon
Poison
Lightning
Tesla Elite Barbarians Valkyrie Baby Dragon
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Arrows Tesla Valkyrie Hog Rider Baby Dragon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Arrows Tesla

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Elite Barbarians Hog Rider
Tesla
Elite Barbarians
Arrows Valkyrie Hog Rider The Log
Valkyrie
Elite Barbarians Hog Rider Baby Dragon
Hog Rider
Arrows Valkyrie The Log Elite Barbarians Baby Dragon
Baby Dragon
Valkyrie Hog Rider
The Log
Hog Rider Elite Barbarians

Defense Synergies 3 11

Skeletons
Tesla Elite Barbarians Baby Dragon The Log
Arrows
Tesla Valkyrie
Tesla
Skeletons The Log Arrows Valkyrie Baby Dragon
Elite Barbarians
Valkyrie Skeletons The Log
Valkyrie
Elite Barbarians Arrows Tesla Baby Dragon The Log
Hog Rider
Baby Dragon
Skeletons Tesla Valkyrie The Log
The Log
Tesla Skeletons Elite Barbarians Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Baby Dragon The Log
Elite Barbarians Skeletons Tesla Valkyrie The Log
Tesla Skeletons Elite Barbarians Valkyrie
Tesla Elite Barbarians Skeletons Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Arrows The Log Skeletons Tesla Valkyrie Baby Dragon
Tesla Arrows Baby Dragon
Arrows Tesla Valkyrie Baby Dragon The Log
Tesla Skeletons Elite Barbarians
Elite Barbarians Skeletons Tesla Valkyrie
Valkyrie Skeletons Arrows Tesla Baby Dragon The Log
Arrows Tesla Baby Dragon
Tesla Skeletons Elite Barbarians Valkyrie The Log
Valkyrie Arrows Tesla Baby Dragon The Log
Elite Barbarians Tesla
Tesla Elite Barbarians The Log
Tesla Skeletons Arrows Elite Barbarians Valkyrie
Arrows Tesla Elite Barbarians Valkyrie Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log Tesla
Tesla Elite Barbarians
Valkyrie Arrows Tesla Elite Barbarians Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Elite Barbarians
Arrows Tesla Elite Barbarians Valkyrie Baby Dragon The Log
Skeletons Elite Barbarians Valkyrie The Log
Valkyrie Tesla Elite Barbarians The Log
Skeletons Tesla Elite Barbarians Valkyrie
Arrows Skeletons Tesla Baby Dragon
Skeletons Tesla Elite Barbarians Valkyrie
Tesla Elite Barbarians Valkyrie
Skeletons Elite Barbarians Valkyrie Baby Dragon The Log
Skeletons Tesla
Tesla Elite Barbarians Valkyrie
Arrows Elite Barbarians Valkyrie The Log
Elite Barbarians Skeletons Tesla Valkyrie
Tesla Valkyrie Baby Dragon
Tesla Elite Barbarians Skeletons Valkyrie Baby Dragon The Log
Arrows Valkyrie Tesla Elite Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Valkyrie The Log
Arrows Valkyrie Baby Dragon The Log
Arrows Baby Dragon
Arrows Baby Dragon The Log
Arrows The Log Baby Dragon
Arrows The Log
Elite Barbarians
Arrows Valkyrie The Log
Arrows Baby Dragon
Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon
Arrows Elite Barbarians Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Arrows
Arrows Baby Dragon The Log
Arrows Valkyrie Baby Dragon The Log
Baby Dragon The Log
Arrows
The Log
Arrows Baby Dragon The Log
Arrows The Log Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows Baby Dragon The Log
Arrows Baby Dragon The Log
Elite Barbarians Arrows Baby Dragon
Elite Barbarians
Arrows The Log
Arrows
Arrows The Log
Arrows Baby Dragon
Arrows The Log
Valkyrie Baby Dragon
Arrows The Log Baby Dragon
Arrows
Elite Barbarians
Elite Barbarians Baby Dragon The Log
Baby Dragon The Log

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