My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Battle Ram Giant Skeleton Electro Wizard Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Giant Skeleton Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Battle Ram Giant Skeleton Skeleton King
Giant Snowball
Skeletons Battle Ram Skeleton King
Zap
Skeletons Battle Ram Skeleton King
Barbarian Barrel
Skeletons Tesla Battle Ram Giant Skeleton Electro Wizard Skeleton King
The Log
Skeletons Battle Ram Giant Skeleton Skeleton King
Earthquake
Skeletons Tesla Skeleton King
Arrows
Skeletons Skeleton King
Royal Delivery
Skeletons Battle Ram Giant Skeleton Electro Wizard Skeleton King
Fireball
Tesla Battle Ram Electro Wizard Skeleton King
Poison
Electro Wizard Skeleton King
Lightning
Tesla Battle Ram Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Poison Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Tesla Battle Ram Poison Electro Wizard Skeleton King Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeletons Arrows Tesla Battle Ram

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Battle Ram Giant Skeleton
Tesla
Battle Ram
Poison Arrows Electro Wizard
Poison
Battle Ram Giant Skeleton
Giant Skeleton
Arrows Poison Electro Wizard
Electro Wizard
Battle Ram Giant Skeleton
Skeleton King

Defense Synergies 1 9

Skeletons
Tesla Poison Giant Skeleton Electro Wizard
Arrows
Tesla Giant Skeleton
Tesla
Skeletons Arrows Poison Electro Wizard
Battle Ram
Poison
Skeletons Tesla Electro Wizard
Giant Skeleton
Skeletons Arrows Electro Wizard
Electro Wizard
Skeletons Tesla Poison Giant Skeleton
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Skeletons Tesla Electro Wizard
Tesla Skeletons Giant Skeleton Electro Wizard
Tesla Skeletons Electro Wizard Skeleton King
Arrows Poison Giant Skeleton
Arrows Skeletons Tesla Electro Wizard
Tesla Electro Wizard Arrows Poison
Arrows Tesla Poison Giant Skeleton Electro Wizard
Tesla Skeletons Skeleton King
Skeletons Tesla Giant Skeleton Electro Wizard
Poison Electro Wizard Skeletons Arrows Tesla Giant Skeleton Skeleton King
Arrows Tesla Poison Electro Wizard
Tesla Skeletons Giant Skeleton Electro Wizard
Arrows Tesla Poison Electro Wizard Skeleton King
Tesla Electro Wizard Skeleton King
Tesla Electro Wizard
Tesla Skeletons Arrows Poison Electro Wizard
Arrows Tesla Electro Wizard
Arrows Poison Tesla Giant Skeleton Electro Wizard
Tesla Electro Wizard
Arrows Tesla Poison Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton Electro Wizard
Poison Electro Wizard Arrows Tesla
Giant Skeleton Skeletons Electro Wizard
Giant Skeleton Tesla Electro Wizard
Giant Skeleton Skeletons Tesla
Arrows Poison Skeletons Tesla Electro Wizard
Skeletons Tesla Giant Skeleton Electro Wizard
Giant Skeleton Tesla
Giant Skeleton Electro Wizard Skeletons Poison
Skeletons Tesla
Tesla Giant Skeleton
Arrows Poison Giant Skeleton Electro Wizard
Giant Skeleton Skeletons Tesla Skeleton King
Tesla
Tesla Electro Wizard Skeletons Poison Giant Skeleton Skeleton King
Arrows Poison Tesla Giant Skeleton Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Giant Skeleton
Arrows Poison Electro Wizard
Arrows Poison Giant Skeleton
Arrows Poison Giant Skeleton
Poison Arrows
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Poison Electro Wizard
Poison Arrows Electro Wizard
Poison Arrows
Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Poison
Poison Giant Skeleton
Arrows Poison
Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Poison
Poison Arrows
Poison Arrows Electro Wizard
Electro Wizard Poison
Poison Arrows
Arrows Poison Electro Wizard
Giant Skeleton
Arrows Poison
Electro Wizard
Poison Arrows Electro Wizard
Arrows
Poison Electro Wizard
Arrows Poison Skeleton King
Arrows Poison Giant Skeleton
Poison Giant Skeleton Electro Wizard Skeleton King
Poison Electro Wizard
Poison Giant Skeleton Electro Wizard

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