My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Musketeer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Musketeer Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Skeleton Night Witch Graveyard
Giant Snowball
Skeletons Musketeer Night Witch Graveyard
Zap
Skeletons Night Witch Graveyard
Barbarian Barrel
Skeletons Tesla Musketeer Giant Skeleton Night Witch Graveyard
The Log
Skeletons Musketeer Giant Skeleton Graveyard
Earthquake
Skeletons Tesla Graveyard
Arrows
Skeletons Night Witch Graveyard
Royal Delivery
Skeletons Musketeer Giant Skeleton Night Witch Graveyard
Fireball
Tesla Musketeer Night Witch
Poison
Musketeer Night Witch Graveyard
Lightning
Tesla Musketeer Night Witch
Rocket
Musketeer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Arrows Tesla Musketeer Night Witch Graveyard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Rage Arrows Tesla

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Graveyard Giant Skeleton Night Witch
Tesla
Musketeer
Giant Skeleton Graveyard
Rage
Giant Skeleton Night Witch
Giant Skeleton
Arrows Musketeer Rage Night Witch Graveyard
Night Witch
Arrows Rage Giant Skeleton Graveyard
Graveyard
Arrows Musketeer Giant Skeleton Night Witch

Defense Synergies 3 6

Skeletons
Tesla Musketeer Giant Skeleton Night Witch
Arrows
Tesla Giant Skeleton
Tesla
Skeletons Musketeer Arrows Night Witch
Musketeer
Skeletons Tesla Giant Skeleton
Rage
Giant Skeleton
Skeletons Arrows Musketeer
Night Witch
Skeletons Tesla
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Musketeer
Skeletons Tesla Musketeer Night Witch
Tesla Skeletons Musketeer Giant Skeleton Night Witch
Tesla Night Witch Skeletons Musketeer
Arrows Giant Skeleton
Arrows Skeletons Tesla Musketeer Night Witch
Tesla Musketeer Arrows Night Witch
Arrows Tesla Musketeer Giant Skeleton
Tesla Skeletons Musketeer Night Witch
Skeletons Tesla Musketeer Giant Skeleton Night Witch
Skeletons Arrows Tesla Musketeer Giant Skeleton Night Witch
Arrows Tesla Musketeer Night Witch
Tesla Night Witch Skeletons Musketeer Giant Skeleton
Arrows Tesla Night Witch
Tesla
Tesla
Tesla Skeletons Arrows Musketeer Night Witch
Arrows Tesla Musketeer Night Witch
Arrows Tesla Musketeer Giant Skeleton
Tesla Musketeer
Arrows Tesla Musketeer Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Giant Skeleton
Arrows Tesla Musketeer
Giant Skeleton Skeletons Musketeer
Giant Skeleton Tesla Musketeer Night Witch
Giant Skeleton Skeletons Tesla Musketeer Night Witch
Arrows Skeletons Tesla Musketeer
Skeletons Tesla Musketeer Giant Skeleton Night Witch
Giant Skeleton Tesla
Giant Skeleton Skeletons
Skeletons Tesla Musketeer
Tesla Musketeer Giant Skeleton
Arrows Giant Skeleton
Giant Skeleton Skeletons Tesla Night Witch
Tesla Musketeer
Tesla Skeletons Musketeer Giant Skeleton Night Witch
Arrows Tesla Musketeer Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Giant Skeleton
Arrows Musketeer
Arrows Giant Skeleton
Arrows Musketeer Giant Skeleton
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows
Arrows
Musketeer Night Witch
Arrows Musketeer
Arrows Musketeer
Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows
Night Witch
Arrows Musketeer
Arrows
Musketeer Giant Skeleton Night Witch
Arrows
Musketeer
Arrows Musketeer
Arrows
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Night Witch
Musketeer
Night Witch
Arrows Musketeer Night Witch
Arrows
Giant Skeleton
Arrows
Musketeer Night Witch
Arrows Musketeer
Arrows
Musketeer
Arrows Musketeer
Arrows Giant Skeleton
Musketeer
Musketeer Giant Skeleton
Musketeer
Musketeer Giant Skeleton

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