My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Tesla Dark Prince P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Dark Prince P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Dark Prince
Giant Snowball
Skeletons Skeleton Barrel
Zap
Skeletons Skeleton Barrel Dark Prince
Barbarian Barrel
Skeletons Skeleton Barrel Tesla Dark Prince
The Log
Skeletons Skeleton Barrel Dark Prince
Earthquake
Skeletons Tesla
Arrows
Skeletons Skeleton Barrel
Royal Delivery
Skeletons Skeleton Barrel Dark Prince P.E.K.K.A
Fireball
Skeleton Barrel Tesla
Poison
Skeleton Barrel
Lightning
Tesla Dark Prince Archer Queen
Rocket
Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Skeleton Barrel Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Skeleton Barrel Tesla Fireball Dark Prince Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Arrows Skeleton Barrel Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Fireball P.E.K.K.A Skeleton Barrel Dark Prince
Skeleton Barrel
Fireball Arrows Dark Prince
Tesla
Fireball
Arrows Skeleton Barrel Dark Prince Archer Queen
Dark Prince
Arrows Skeleton Barrel Fireball
P.E.K.K.A
Arrows Archer Queen
Archer Queen
Fireball P.E.K.K.A

Defense Synergies 1 12

Skeletons
Tesla Dark Prince P.E.K.K.A Archer Queen
Arrows
Tesla Fireball Dark Prince P.E.K.K.A
Skeleton Barrel
Fireball
Tesla
Skeletons Arrows Fireball Dark Prince
Fireball
Arrows Skeleton Barrel Tesla Dark Prince
Dark Prince
Skeletons Arrows Tesla Fireball Archer Queen
P.E.K.K.A
Skeletons Arrows
Archer Queen
Skeletons Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Tesla Fireball
P.E.K.K.A Skeletons Tesla Dark Prince
Tesla P.E.K.K.A Skeletons Dark Prince
Tesla P.E.K.K.A Skeletons Dark Prince
Arrows Fireball Dark Prince P.E.K.K.A
Arrows Fireball Skeletons Tesla Dark Prince
Tesla Arrows Fireball
Arrows Skeleton Barrel Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Skeletons Archer Queen
Skeletons Tesla Dark Prince
Skeletons Arrows Tesla Fireball Dark Prince
Arrows Tesla Fireball
Tesla P.E.K.K.A Skeletons Fireball Dark Prince
Fireball Arrows Tesla Dark Prince P.E.K.K.A
P.E.K.K.A Tesla
Tesla Fireball P.E.K.K.A
Tesla Skeletons Arrows Fireball Dark Prince P.E.K.K.A
Arrows Tesla Fireball Dark Prince
Arrows Tesla Fireball Dark Prince
P.E.K.K.A Tesla
Dark Prince Arrows Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Tesla Fireball Dark Prince P.E.K.K.A
Fireball Arrows Skeleton Barrel Tesla
P.E.K.K.A Skeletons Dark Prince
Dark Prince P.E.K.K.A Tesla Fireball
P.E.K.K.A Skeletons Tesla Dark Prince
Arrows Fireball Skeletons Skeleton Barrel Tesla
Dark Prince P.E.K.K.A Skeletons Tesla Fireball
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Skeletons Fireball Dark Prince
P.E.K.K.A Skeletons Tesla
P.E.K.K.A Tesla Dark Prince
P.E.K.K.A Arrows Fireball Dark Prince Archer Queen
Dark Prince P.E.K.K.A Skeletons Tesla Fireball
Tesla Fireball
Tesla Skeletons Fireball Dark Prince P.E.K.K.A Archer Queen
Arrows Tesla Fireball Dark Prince P.E.K.K.A Archer Queen
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Arrows
Arrows Fireball Skeleton Barrel
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball Dark Prince
Fireball Arrows Dark Prince
Arrows Fireball Skeleton Barrel
Arrows
Arrows Fireball Skeleton Barrel
Arrows Fireball Skeleton Barrel
Fireball
Arrows Skeleton Barrel Fireball Dark Prince
Fireball Arrows Archer Queen
Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball Dark Prince
Arrows Skeleton Barrel Fireball
Fireball
Arrows Fireball
Arrows Skeleton Barrel Fireball
Arrows Fireball Dark Prince
Arrows Fireball Skeleton Barrel
Fireball Arrows Skeleton Barrel
Fireball Arrows Skeleton Barrel
Arrows Fireball
Skeleton Barrel Fireball
Fireball
Arrows Fireball
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Skeleton Barrel Fireball Dark Prince
Fireball Arrows Archer Queen
Arrows Fireball
Fireball Dark Prince
Arrows Skeleton Barrel Fireball
Arrows Fireball Archer Queen
Dark Prince P.E.K.K.A Archer Queen
Fireball Archer Queen
Fireball Archer Queen
Skeleton Barrel Fireball Dark Prince Archer Queen

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